Real-Time Rendering, 4/e

Tomas Akenine-Möller, Eric Haines, Naty Hoffman

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商品描述

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

商品描述(中文翻譯)

這本第四版經過全面更新,專注於用於在短短幾秒內生成合成三維圖像的現代技術。隨著可編程著色器的出現,過去幾年中出現了各種新的算法並不斷演進。本版討論了當前在遊戲和其他應用中使用的實用渲染方法。同時以易於理解的風格呈現了一個堅實的理論框架和相關數學,適用於互動式計算機圖形領域。本版新增了關於虛擬現實和擴增實境的章節,並擴展了對視覺外觀、高級著色、全局照明以及曲線和曲面的涵蓋範圍。