Computer Graphics Through OpenGL®: From Theory to Experiments, 3/e (Hardcover)

Sumanta Guha

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商品描述

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE

 

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.

This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.

Features

• Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D  modeling
• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and  geometry shaders
• Includes 180 programs with 270 experiments based on them
• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations
• Requires no previous knowledge of computer graphics
• Balances theory with programming practice using a hands-on interactive approach to explain the  underlying concepts

商品描述(中文翻譯)

《從理論到實驗的OpenGL®計算機圖形學:全面涵蓋著色器和可編程管線》

從幾何基元到動畫、3D建模、照明、著色和紋理,這本書是一本全面介紹計算機圖形學的書籍,採用了積極學習的方式來教授關鍵概念。這本書同樣強調理論和實踐,不僅提供了對3D計算機圖形原理的理解,還介紹了使用OpenGL®應用程序編程接口(API)編寫3D場景和動畫(包括遊戲和電影)的方法。

本書的本科核心部分將學生從對計算機圖形一無所知,帶領他們掌握基本概念,並能夠使用第四代OpenGL®編寫應用程序。其餘章節探討了更高級的主題,包括曲線和曲面的結構、專案空間和變換的應用,以及圖形管線的實現。

本書可用於為期一到兩個學期的本科入門計算機圖形學課程。這本書以試圖用最簡單的術語解釋每個概念的細心陳述風格,也適合自學的學生。

特點:
- 涵蓋3D計算機圖形的基礎知識,包括動畫、視覺技術和3D建模
- 全面介紹OpenGL® 4.x,包括GLSL和頂點、片元、曲面和幾何著色器
- 包含180個基於實驗的程序和270個實驗
- 包含750個練習題、110個實例和700個四色插圖
- 不需要先備的計算機圖形知識
- 通過實踐操作的互動方式平衡理論和編程實踐,以解釋底層概念