Game Engine Architecture (Hardcover)

Jason Gregory

  • 出版商: A K Peters
  • 出版日期: 2009-06-15
  • 定價: $2,580
  • 售價: 5.0$1,290
  • 語言: 英文
  • 頁數: 864
  • 裝訂: Hardcover
  • ISBN: 1568814135
  • ISBN-13: 9781568814131
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

商品描述(中文翻譯)

這本書是2009年遊戲開發者雜誌(Game Developer Magazine)的前線獎(Front Line Award)入圍作品,涵蓋了遊戲引擎軟體開發的理論和實踐,集結了各種主題的完整內容。所描述的概念和技術是真實遊戲工作室(如Electronic Arts和Naughty Dog)所使用的。例子通常基於特定技術,但討論超越了任何特定引擎或API。參考文獻使其成為希望深入研究遊戲開發過程中任何特定方面的人的絕佳起點。這本書旨在成為大學程度遊戲編程系列的教材,同時也適用於業餘軟體工程師、愛好者、自學遊戲程式設計師和遊戲行業現有成員。初級遊戲工程師可以用它來鞏固對遊戲技術和引擎架構的理解。即使是專注於遊戲開發某一特定領域的高級工程師,也可以從這些頁面中獲益,了解整體情況。