3D Game Textures, 3/e : Create Professional Game Art Using Photoshop (Paperback)

Luke Ahearn

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商品描述

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment).  You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.  The companion website includes: demo versions of relevant software; resource images; all images from the book.


  • Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.

  • Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface.

  • NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together).

  • Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!

商品描述(中文翻譯)

Luke Ahearn的重要遊戲美術書籍《3D遊戲紋理》的全新增強版已經問世。在數位美術軟體剛起步的時候,大部分的數位美術,尤其是向量美術,都是沒有紋理的。隨著軟體的進步,現在可以將紋理融入到大部分的數位美術中。然而,如果藝術家無法建立自己的紋理,他們就只能使用商業紋理。在這本增強版的第三版中,Luke Ahearn不僅教導你如何創建獨特的紋理,還教導如何創建著色器(視覺效果-反射、折射、不透明度-使紋理栩栩如生)和材質(一組著色器,能夠很好地映射到特定場景或環境中)。你現在可以大幅擴展你的技能,從頭開始創建更引人入勝、多樣化的藝術作品。這本書與市場上的任何其他書籍不同,提供了一個深入的遊戲紋理、著色器和材質指南,並附有數百個高品質的示例。附帶網站包括:相關軟體的示範版本;資源圖像;書中的所有圖像。

- 從這本易於遵循的指南中學習創建令人驚艷、專業的紋理所需的一切,其中包括教程和超過500張高品質圖像。
- 為你的數位藝術增添深度和廣度;任何人都可以在Photoshop中創建一個石頭表面,學習如何使石頭看起來像是濕潤的,看起來具有實際的深度和表面。
- 新增著色器和材質(紋理的下一代)的內容。通過紋理(表面圖像)、著色器(可以添加到紋理中的視覺效果)和材質(一組能夠很好地結合在一起的著色器)來提升你的CG藝術。
- 附帶網站包括示範紋理、著色器、材質、動作、筆刷以及書中的所有藝術作品-所有你需要的工具都在一個地方!