Agile Software Development: The Cooperative Game, 2/e (Paperback)

Alistair Cockburn

  • 出版商: Addison Wesley
  • 出版日期: 2006-10-01
  • 售價: $1,980
  • 貴賓價: 9.5$1,881
  • 語言: 英文
  • 頁數: 504
  • 裝訂: Paperback
  • ISBN: 0321482751
  • ISBN-13: 9780321482754
  • 相關分類: Agile Software
  • 立即出貨(限量) (庫存=6)

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"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”

–Tom Gilb

 

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.

 

Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

 

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

 

·      Where does agile development fit in our organization?

·      How do we blend agile ideas with other ideas?

·      How do we extend agile ideas more broadly?

 

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

 

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

 

·      Agile and CMMI

·      Introducing agile from the top down

·      Revisiting “custom contracts”

·      Creating change with “stickers”

 

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.

 

If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

 

 

 

Table of Contents

List of Figures  xi

List of Stories  xvii

Preface  xxi

Preface to Second Edition  xxxi

 

0          Unknowable and Incommunicable  1

0.1       Unknowable and Incommunicable: Evolution  21

 

Chapter 1        A Cooperative Game of Invention and Communication  27

Chapter 1.1     A Cooperative Game of  Invention and Communication: Evolution  47

 

Chapter 2        Individuals  65

Chapter 2.1     Individuals: Evolution  99

 

Chapter 3        Communication, Cooperating Teams  105

Chapter 3.1     Teams: Evolution  143

 

Chapter 4        Methodologies  147

Chapter 4.1     Methodologies: Evolution  207

 

Chapter 5        Agile and Self-Adapting  217

Chapter 5.1     Agile and Self-Adapting: Evolution  241

 

Chapter 6        The Crystal Methodologies  335

Chapter 6.1     The Crystal Methodologies: Evolution  351

 

Appendix A      The Agile Software Development Manifesto  367

Appendix A.1   The Agile Software Development Manifesto and the Declaration of Interdependence  379

Appendix B      Naur, Ehn, Musashi  391

Appendix B.1   Naur, Ehn, Musashi: Evolution  427

Appendix C      Afterword  431

Appendix D      Books and References  437

 

Index  453

 

商品描述(中文翻譯)

「敏捷軟體開發」是一本極具刺激性和豐富內容的書籍。作者具有深厚的背景,為我們呈現了新興敏捷方法的一場力作。- Tom Gilb

敏捷軟體開發模型已經風靡全球。現在,在《敏捷軟體開發第二版》中,其中一位敏捷開發的先驅者更新了他獲得Jolt Productivity獎的書籍,以反映自原始介紹以來關於敏捷開發的所有學習。

Alistair Cockburn首先更新了他關於軟體開發的強大模型,將其描述為一種「合作的創新和溝通遊戲」。他引入了一些新的想法,包括如何在不損害合作的情況下利用競爭,從精益生產中學習經驗教訓,以及平衡溝通策略。Cockburn還解釋了這個合作遊戲在商業和工程項目中的運作方式,而不僅僅是軟體開發。

接下來,他系統地闡明了敏捷模型,展示了它的演變,並回答了開發人員和專案經理最常問的問題,包括:

- 敏捷開發在我們的組織中扮演什麼角色?
- 我們如何將敏捷思想與其他思想融合?
- 我們如何更廣泛地擴展敏捷思想?

Cockburn解釋了導致敏捷專案失敗的重要誤解。例如,您將了解為什麼將專案管理策略編碼為固定流程可能導致策略決策無效和昂貴的錯誤。您還將找到一個關於敏捷方法與用戶體驗設計之間具有爭議的關係的深思熟慮的討論。

Cockburn轉向為您的團隊建立敏捷方法論的實際挑戰。您將學習如何調整和不斷重塑您的方法論,以及如何管理不完整的專案。