Augmented Reality: Principles and Practice (Usability)
Dieter Schmalstieg, Tobias Hollerer
- 出版商: Addison Wesley
- 出版日期: 2016-06-10
- 定價: $2,100
- 售價: 9.0 折 $1,890
- 語言: 英文
- 頁數: 528
- 裝訂: Paperback
- ISBN: 0321883578
- ISBN-13: 9780321883575
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相關分類:
VR/AR
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商品描述
Today’s Comprehensive and Authoritative Guide to Augmented Reality
By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.
Coverage includes
- Displays: head-mounted, handheld, projective, auditory, and haptic
- Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
- Calibration/registration, ensuring repeatable, accurate, coherent behavior
- Seamless blending of real and virtual objects
- Visualization to enhance intuitive understanding
- Interaction–from situated browsing to full 3D interaction
- Modeling new geometric content
- Authoring AR presentations and databases
- Architecting AR systems with real-time, multimedia, and distributed elements
This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
商品描述(中文翻譯)
《增強現實:原理與實踐》是一本全面且權威的增強現實指南。通過在現實世界上疊加計算機生成的信息,增強現實(AR)以非凡的方式增強了人類的感知和認知能力。在這個快速發展的領域中工作需要掌握多個學科的知識,包括計算機視覺、計算機圖形學和人機交互。《增強現實:原理與實踐》將所有這些知識整合到一個單一的參考資料中,以嚴謹的準確性呈現當今最重要的研究成果。開創性的研究者Dieter Schmalstieg和Tobias Höllerer精心平衡了原理和實踐,從技術、方法論和用戶角度闡明了增強現實。
本書的內容包括:
- 顯示:頭戴式、手持式、投影式、聽覺式和觸覺式顯示器
- 追蹤/感應,包括物理原理、傳感器融合和實時計算機視覺
- 校準/註冊,確保可重複、準確、一致的行為
- 真實和虛擬對象的無縫融合
- 可視化以增強直觀理解
- 交互——從位置瀏覽到完整的3D交互
- 建模新的幾何內容
- 創建AR演示和數據庫
- 以實時、多媒體和分佈式元素架構AR系統
這本指南對於任何對AR感興趣的人都是必不可少的,包括開發人員、工程師、學生、教師、研究人員和認真的愛好者。