遊戲開發設計 / GPU
相關書籍
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VIP 95折
Digital Rendering Engineering: The Hardware of Light: Real-Time Ray Tracing, DirectX 12, Vulkan, HLSL, and GPU-Driven Rendering$2,670$2,536 -
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Advanced GPU Assembly Programming : A Technical Reference for NVIDIA and AMD Architectures, 2/e (Paperback)$1,690$1,605 -
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The Nvidia Way: Jensen Huang and the Making of a Tech Giant$1,310$1,244 -
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The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser$2,550$2,422 -
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Metaprogramming Gpus with Sh$7,190$6,830 -
80折
$1,280The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) -
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Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs$2,370$2,251 -
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GPU PRO 360 Guide to GPGPU (Hardcover)$7,620$7,239 -
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GPU PRO 360 Guide to GPGPU$2,200$2,090 -
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GPU Pro 360 Guide to Rendering$2,200$2,090 -
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GPU Pro 360 Guide to Rendering (Hardcover)$7,620$7,239 -
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Embedded Gpu's$660$627 -
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Metal Programming Guide: Tutorial and Reference via Swift$1,850$1,757 -
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Scientific Computing with Multicore and Accelerators (Chapman & Hall/CRC Computational Science)$3,640$3,458 -
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GPU Computing and Applications$4,640$4,408 -
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Advances in GPU Research and Practice (Emerging Trends in Computer Science and Applied Computing)$4,720$4,484 -
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Gpu Solutions to Multi-Scale Problems in Science and Engineering$4,740$4,503 -
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GPU Computing and Applications$4,640$4,408 -
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Graphics Processing Unit: Algorithm, Architecture, and Power$2,820$2,679 -
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Numerical Computations with GPUs$6,950$6,602 -
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Programming GPUs [Paperback]$1,550$1,472 -
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GPU Pro 4: Advanced Rendering Techniques (Hardcover)$3,500$3,325 -
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Gpu Solutions to Multi-Scale Problems in Science and Engineering$4,640$4,408 -
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GPU Pro 3: Advanced Rendering Techniques (Hardcover)$3,500$3,325 -
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Scientific Computing with Multicore and Accelerators (Hardcover)$3,285$3,120 -
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GPU-based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics and Animation)$1,890$1,795 -
80折
$2,128GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation