遊戲開發設計 / VR/AR
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Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications (Intelligent Systems Reference Library)$4,530$4,303 -
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Virtual Reality Headsets - A Theoretical and Pragmatic Approach$6,500$6,175 -
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Virtual Reality and the Built Environment$5,340$5,073 -
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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)$1,400$1,330 -
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Mastering Oculus Rift Development$2,090$1,985 -
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Augmented Reality Game Development$1,870$1,776 -
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Being Really Virtual: Immersive Natives and the Future of Virtual Reality$5,290$5,025 -
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Immersed in Media: Telepresence Theory, Measurement & Technology$4,530$4,303 -
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Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (Springer Series on Cultural Computing)$4,110$3,904 -
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$1,890Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Paperback) -
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Immersive Learning Research Network: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 - July 1, 2016 Proceedings (Communications in Computer and Information Science)$2,330$2,213 -
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Bridging the Gap between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems$2,430$2,308 -
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Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II (Lecture Notes in Computer Science)$2,430$2,308 -
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$1,890Augmented Reality: Principles and Practice (Usability) -
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$864Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback) -
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Virtual Reality and Virtual Environments in 10 Lectures (Synthesis Lectures on Image, Video, & Multimedia Processing)$2,150$2,042 -
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Transactions on Edutainment XI (Lecture Notes in Computer Science)$2,430$2,308 -
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Oculus Rift in Action (Paperback)$1,800$1,710 -
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The VR Book: Human-Centered Design for Virtual Reality$3,710$3,524 -
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The VR Book: Human-Centered Design for Virtual Reality$2,800$2,660 -
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Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings (Lecture Notes in Computer Science)$2,430$2,308 -
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Virtual Reality$2,460$2,337 -
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Virtual, Augmented and Mixed Reality: 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August ... (Lecture Notes in Computer Science)$2,430$2,308 -
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Immersed in Media: Telepresence Theory, Measurement & Technology$4,530$4,303 -
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Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers (Lecture Notes in Computer Science)$2,430$2,308 -
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Augmented and Virtual Reality: First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers (Lecture Notes in Computer Science)$2,430$2,308 -
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Haptic Rendering for Simulation of Fine Manipulation$2,430$2,308 -
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Virtual Reality Insider: Guidebook for the VR Industry$620$589 -
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Handbook of Virtual Environments: Design, Implementation, and Applications, 2/e (Hardcover)$10,040$9,538 -
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Learning in Metaverses: Co-Exisitng in Real Virtuality$7,760$7,372