Creating Digital Content : Video Production for Web, Broadcast, and Cinema (Paperback)
Brian McKernan, John R. Rice
- 出版商: McGraw-Hill Education
- 出版日期: 2001-09-26
- 售價: $1,800
- 貴賓價: 9.5 折 $1,710
- 語言: 英文
- 頁數: 350
- 裝訂: Paperback
- ISBN: 0071377441
- ISBN-13: 9780071377447
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$450$383 -
$680$578 -
$880$695 -
$450$356 -
$1,750$1,663 -
$350$298 -
$750$638 -
$580$493 -
$760$600 -
$580$458 -
$590$466 -
$690$538 -
$720$562 -
$780$663 -
$780$663 -
$720$612 -
$500$425 -
$560$476 -
$750$638 -
$280$218 -
$480$379 -
$750$638 -
$580$493 -
$1,750$1,663 -
$99$84
商品描述
Not very long ago, there was television, film, video, and other forms of moving imagery. Now, in the Digital Era, all of this is content, a stream of bits providing superior picture and audio quality and options for HDTV, interactivity, e-commerce, and new ways to create and consume the worlds favorite forms of visual entertainment and information. The digital content creation revolution is ushering in an exciting -- and a confusing time in TV, motion-picture, and video production. A new generation of affordable digital cameras and video-recording systems is democratizing the production industry with new opportunities for talented film- and video-makers. At the same time, cable, satellite, and Internet distribution are multiplying program-distribution options. Creating Digital Content presents a series of chapters written by industry-leading experts and journalists to help you understand this exciting new era, which is impacting everyone from corporate video professionals and major movie studios to local TV stations and talented digital filmmakers.Edited by two industry experts at the forefront of the content revolution, Creating Digital Content includes chapters on:
* Digital Cinema
* High Definition (24P) Production
* Streaming
Media
* Datacasting
* Webcasting
* Interactive television
* Asset
Management
* DVD
* Interviews with George Lucas and James Cameron
*And
much more
Along with outstanding post-production tutorials, the authors also provide in-depth explanations of the new business models, revealing must-know information on surviving and profiting in a digital content creation environment.
At a time when clear and accurate introductory information on the technology transitions sweeping the worlds of TV, motion-pictures, and the Web is hard to find, this is THE guidebook for surviving--and thriving--in the digital content-creation age.
Contents
Introduction THROW ANOTHER ANALOG
ON THE DIGITAL FIRE:CONFESSIONS OF A DIGITAL CONTENT CREATOR
WHAT HAPPENED TO CONVERGENCE? CHAPTER 1: A DIGITAL PRIMER,
SCHUBIN-STYLE CHAPTER 2: ANY CONTENT, ANYWHERE, ANYTIME
CHAPTER 3: CONVERGENCE PROGRAMMING IN SPORTS
CHAPTER 4: THE NEW DIGITAL CONTENT CONSUMER
CHAPTER 5: TOOLS AND THE TRADE CHAPTER
6: THE NONLINEAR AGE CHAPTER 7: DIGITAL RECORDING
CHAPTER 8: CGI AND DIGITAL CONTENT CREATION
CHAPTER 9: AUDIO: MORE THAN HALF THE
PICTURE CHAPTER 10: THE CASE FOR PROFESSIONAL COMMUNICATORS
IN A DIGITAL AGE CHAPTER 11: THE PRACTITIONER’S VIEW
CHAPTER 12: OPENING ONLINE DOORS FOR RICH MEDIA
CHAPTER 13: RICH MEDIA AND LIVESTREAMING MEDIA
CHAPTER 14: THE IMPORTANCE OF WEB-SITE DESIGN
CHAPTER 15: DATACASTING CHAPTER 16: THE
VIDEO “PRINTING PRESS” CHAPTER 17: THE DTV TRANSITION
CHAPTER 18: FORGET HDTV; GET HDTV!
CHAPTER 19: THE PROMISE OF DIGITAL INTERACTIVE TELEVISION
CHAPTER 20: 2000: INTERACTIVE ENHANCED TELEVISION—A HISTORICAL AND CRITICAL
PERSPECTIVE CHAPTER 21: DIGITAL CENTRAL CASTING
CHAPTER 22: PRODUCTION AND POST-PRODUCTION FOR 4:3 AND 16:9
CHAPTER 23: TELEVISION: THE “HIGH DEFINITION”
CHAPTER 24: IN SEARCH OF THE NEW VIEWING EXPERIENCE
CHAPTER 25: COMING TO A THEATRE NEAR YOU:DIGITAL CINEMA
CHAPTER 26: USING 1080/24P OR 1080/60I FOR DIVERSE
PRODUCTION APPLICATIONS CHAPTER 27: LOW-REZ
CHAPTER 28: INTERVIEW WITH GEORGE LUCAS:BREAKING THE
CELLULOID CEILING CHAPTER 29: INTERVIEW WITH JAMES
CAMERON:3D DIGITAL HD Glossary
Index