Hands-on AI with Java : Smart Gaming, Robots, and More

Edwin Wise

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商品描述

Demystify AI and Make It Work -- or Play!

* Give your robot uncanny abilities

* Build programs that work intelligently with humans

* Add smarts to computer games

* Program optimal path-finding for machining and robotics


LEARN ARTIFICIAL INTELLIGENCE WITH DO-IT-YOURSELF PROJECTS


Edwin Wise’ Hands-On AI with Java shows you how to put AI techniques to work in a wide variety of useful and entertaining ways.


Robot builders, hobbyists, game developers, automated-help-desk programmers, and even manufacturing engineers can take advantage of Wise’s clear explanations and generous samples of customizable Java code. This book shows you how to:


* Give computer game characters role-playing and decision-making skills

* Simulate evolution to find solutions to hard problems

* Develop machine-to-human text interactions for help desks, adventure games, computerized tutorials, and Web agents

* Guide machine tools for intelligent behavior, such as tool-path optimization and efficient sheet utilization

* Teach your computer to play strategy games

* Solve control problems, including the classic inverted-pole problem


With its own helpful Web site (and an author who answers e-mails), Hands-On AI with Java is the perfect starting point in artificial intelligence.

 :          

    PREFACE
    ACKNOWLEDGMENTS
    ABOUT THE AUTHOR
   Chapter 1: Artificial Intelligence
   Chapter 2: Computing Framework
   Chapter 3: Control Systems
   Chapter 4: Scripted Behavior
   Chapter 5: Discrete Searching
   Chapter 6: Searching State Space
   Chapter 7: Thinking Logically
   Chapter 8: Supervised Neural Networks
   Chapter 9: Unsupervised Neural Networks
    REFERENCES
    INDEX

商品描述(中文翻譯)

解密人工智慧並使其運作 - 或玩樂!

- 給你的機器人非凡的能力
- 建立能與人類智能互動的程式
- 為電腦遊戲增加智能
- 為加工和機器人技術設計最佳路徑
- 透過自己動手的專案學習人工智慧

Edwin Wise的《Hands-On AI with Java》向你展示如何在各種有用和有趣的方式中應用人工智慧技術。

機器人製造者、愛好者、遊戲開發者、自動化幫助台程式設計師,甚至製造工程師都可以從Wise清晰的解釋和大量可自定義的Java代碼示例中受益。本書向你展示如何:

- 為電腦遊戲角色提供角色扮演和決策能力
- 模擬演化以找到解決難題的方法
- 開發機器與人類的文字互動,例如幫助台、冒險遊戲、電腦教程和網絡代理
- 引導機器工具實現智能行為,例如工具路徑優化和高效利用材料
- 教導你的電腦玩策略遊戲
- 解決控制問題,包括經典的倒立杆問題

憑藉其有用的網站(並且作者回答電子郵件),《Hands-On AI with Java》是人工智慧的完美起點。

目錄:
- 前言
- 致謝
- 關於作者
- 第1章:人工智慧
- 第2章:計算框架
- 第3章:控制系統
- 第4章:腳本行為
- 第5章:離散搜索
- 第6章:搜索狀態空間
- 第7章:邏輯思考
- 第8章:監督式神經網絡
- 第9章:非監督式神經網絡
- 參考文獻
- 索引