Director 8.5 Shockwave Studio: A Beginner's Guide

Warren Ockrassa

  • 出版商: McGraw-Hill Education
  • 出版日期: 2002-01-23
  • 售價: $1,430
  • 貴賓價: 9.5$1,359
  • 語言: 英文
  • 頁數: 544
  • 裝訂: Paperback
  • ISBN: 0072195622
  • ISBN-13: 9780072195620
  • 海外代購書籍(需單獨結帳)



Essential Skills for First-Time Developers

Learn to produce multimedia content for the Web, CD-ROM, or DVD with this powerful application. Establish a solid foundation with a logical series of chapter-by-chapter lessons beginning with simple scripting and a primer on necessary tools. Following the step-by-step modules, youll gain an understanding of coding tools and the programming language Lingo. Before you know it, youll have the skills to delve more deeply into substantial multimedia content development--including 3D gaming, e-commerce and customer service applications, and even online learning environments. Director 8.5 Shockwave Studio: A Beginners Guide will help build your knowledge of this sophisticated multimedia development tool.

This Beginners Guide is Designed for Easy Learning:

  • Modules--Each concept is divided into logical modules (chapters), ideal for individualized learning
  • Goals--Each module opens with the specific skills youll have by the end of the module
  • Ask the Experts--Q&A sections throughout are filled with extra information and interesting commentary
  • 1-Minute Drills--Quick self-assessment sections to check your progress
  • Annotated Syntax--Example code annotated with commentary that points to the particular technique illustrated
  • Projects--Exercises contained in each module show how to apply what you are learning
  • Mastery Checks--End-of-module reviews that test your knowledge using short-answer, multiple-choice, fill-in-the-blank, and simple coding questions


   PART 1: Getting Acquainted with Director’s Tools
    1: Director’s “Physical” Tools
    2: The Library Palette
    3: Code Tools
    4: Well-Written Lingo
    5: The Debugger

   PART 2: Using Director to Create Programs
    6: Preparing to Create a Program
    7: Creating Programs
    8: Integrating Lingo and Sprites

   PART 3: Unlocking the Power of Lingo
    9: Understanding the Power of Lists
    10: External Files
    11: The Internet Revisited

   PART 4: Object Oriented Programming
    12: The Fundamentals of OOP
    13: Behaviors Are OOP Too
    14: Movies in a Window (MIAW) as OOP Code
    15: Communication with MIAWs

    A: Answers to Mastery Checksy Checks