3D Modeling & Surfacing (Paperback)

Bill Fleming

  • 出版商: Morgan Kaufmann
  • 出版日期: 1999-05-26
  • 定價: USD $52.95
  • 售價: $910
  • 語言: 英文
  • 頁數: 340
  • 裝訂: Paperback
  • ISBN: 0122604903
  • ISBN-13: 9780122604904

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3D graphics, the most exciting area of computer imaging, can also be the most daunting. 3D Modeling and Surfacing provides a one-of-a-kind guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional.

Functioning both as an unbiased reference for seasoned designers and a tutorial for would-be professionals, 3D Modeling and Surfacing is truly for everyone interested in creating 3D graphics. The book includes:

  • The basics of 3D graphics plus a comprehensive overview of graphics design technology and software
  • Explanation of modeling and surfacing techniques, as well as when and where to use them
  • Step-by-step tutorials that teach 3D modeling and surfacing techniques
  • A CD-ROM featuring full-color versions of the images in the book, along with product demos, sample models and surfaces, and relevant freeware/shareware

Authors:

Bill Fleming is President of Komodo Studio, a leading photorealistic 3D studio that specializes in creating creatures and characters for broadcast and film. Bill is an international best-selling 3D author who is recognized as the world's foremost authority on photorealistic graphics and 3D character creation. He has served as a 3D art director and consultant to Corel, Interplay, and Maxis on the development of nine major computer games, including Bradshaw Football 98 and his own game Nemesis. His broadcast clients include Fujitsu, FOX, Marvel Comics, and United Syndicate.

Table of Contents:

Introduction
An Introduction to 3D Graphics
1 Getting to Know 3D Graphics
Modeling Techniques
2 Modeling Methods: How and When to Use Them
3 Subdivision and MetaNurbs Modeling
4 Metaballs and Metashapes
5 Splines, Patches, and NURBS
Modeling Tools
6 Working with Bevels
7 Boolean Operations
8 The Lathe Tool
9 Other Useful Modeling Tools
Surfacing Techniques
10 Surfacing Methods
11 Surface Attributes
Appendix A
Appendix B
Index
Related Titles:

Conquering 3D Graphics
Computer Graphics & Geometric Modeling