Networked Graphics: Building Networked Games and Virtual Environments (Hardcover)

Anthony Steed, Manuel Fradinho Oliveira

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商品描述

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.

The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.



  • Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.
  • The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.
  • Case studies describing real-world systems show how requirements and constraints can be managed.

商品描述(中文翻譯)

這本廣泛涵蓋的書籍為程式設計師和設計師提供了在創建真正的網絡化電腦圖形和遊戲時所使用的技術的全面基礎。針對圖形/遊戲/虛擬現實開發人員和學生,它假設讀者對網絡沒有先備知識。本書提供了當前系統中可以找到的不同架構模式的廣泛觀點,讀者將學習在互聯網上實現系統需求時的權衡。

本書解釋了網絡圖形的基礎,然後深入探討了真實系統,最後考慮了標準和擴展。全書中包含了眾多案例研究和實例,其中包括具有突破性學術研究和軍事模擬系統的工作代碼,以及行業領先的遊戲設計。

以下是本書的幾個亮點:
- 一本書涵蓋了設計師在開發網絡圖形和遊戲時需要了解的一切,無需查閱多個來源。
- 本書中的許多實例都包含了C++和Java的真實模擬代碼,開發人員可以在自己的設計實驗中使用。
- 描述真實世界系統的案例研究展示了如何管理需求和限制。