Game Physics, 2/e
暫譯: 遊戲物理學,第2版
David H. Eberly
- 出版商: Morgan Kaufmann
- 出版日期: 2010-05-04
- 售價: $2,600
- 貴賓價: 9.5 折 $2,470
- 語言: 英文
- 頁數: 944
- 裝訂: Hardcover
- ISBN: 0123749034
- ISBN-13: 9780123749031
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相關分類:
物理學 Physics、遊戲引擎 Game-engine、3D建模 3D-modeling
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商品描述
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.
- CD-ROM with extensive C++ source code that supports physical simulation; has many illustrative applications for Windows, Linux, and OS X; and is compatible with many game engines - including the Wild Magic engine, for which the complete source code is included.
- Includes exercises for instructional use and review of essential mathematics.
- Revised and updated to include a new chapter about fluid dynamics based on the Navier-Stokes equations. The CD-ROM contains implementations that run in real time using the graphics hardware. The chapter on physics engines was rewritten to include new sections on the physics tick, on multithreaded and multiprocessor collision culling, and on velocity-based dynamics.
商品描述(中文翻譯)
創建物理上真實的 3D 圖形環境,這本書介紹了背後的理念和技術。作者 David H. Eberly 包含了模擬來介紹涉及的關鍵問題,然後逐步揭示解決這些問題所需的數學和物理概念。接著,他描述了所有的演算法基礎,並使用程式碼範例和可運行的源代碼來展示它們的實現,最終形成一個大型的物理模擬集合。本書處理了其他書籍所避免的複雜且具挑戰性的問題,包括拉格朗日動力學、剛體動力學、衝擊方法、靜止接觸、線性互補問題、可變形物體、質量-彈簧系統、摩擦、微分方程的數值解、數值穩定性及其與物理穩定性的關係,以及 Verlet 積分方法。本書甚至描述了何時不需要真實物理 - 而是可以使用簡化的物理。
- CD-ROM 包含大量支持物理模擬的 C++ 源代碼;有許多適用於 Windows、Linux 和 OS X 的示範應用程式;並且與許多遊戲引擎兼容 - 包括 Wild Magic 引擎,完整的源代碼也包含在內。
- 包含用於教學的練習題和基本數學的複習。
- 修訂和更新以包含基於 Navier-Stokes 方程的流體動力學新章節。CD-ROM 包含在使用圖形硬體的實時運行的實現。物理引擎的章節被重寫,以包含有關物理時鐘、多執行緒和多處理器碰撞剔除以及基於速度的動力學的新部分。
