Casual Game Design: Designing Play for the Gamer in ALL of Us (Paperback)

Gregory Trefry

  • 出版商: Morgan Kaufmann
  • 出版日期: 2010-01-29
  • 售價: $2,200
  • 貴賓價: 9.5$2,090
  • 語言: 英文
  • 頁數: 264
  • 裝訂: Paperback
  • ISBN: 0123749530
  • ISBN-13: 9780123749536
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)



From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:

* Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association


從《Windows Solitaire》到《Bejeweled》再到《Wii Tennis》,休閒遊戲徹底改變了遊戲的格局。通過簡化遊戲玩法並提供快速但激烈的吸引人的遊戲體驗,休閒遊戲吸引了大量新的玩家。為了娛樂和吸引休閒玩家,遊戲設計師必須學會思考休閒遊戲的運作原理,從遊戲機制到敘事內容。通過仔細研究多款休閒遊戲,您將學習如何將必要的遊戲設計元素注入您的休閒遊戲中,並為您的設計注入複雜性和策略性,以吸引玩家。您將學到以下內容:

- 分析和解剖使遊戲引人入勝的機制
- 如何從遊戲到有趣的活動中尋找遊戲設計靈感
- 將遊戲概念簡化為有趣的核心元素,並從此基礎上構建
- 將已確立的機制結合到全新的遊戲中
- 獲得國際遊戲開發者協會(IGDA)的認可