Mastering Pixels 3D: A Comprehensive Guide

R. Shamms Mortier

  • 出版商: Morgan Kaufmann
  • 出版日期: 2000-05-29
  • 定價: USD $52.95
  • 售價: $199
  • 語言: 英文
  • 頁數: 408
  • 裝訂: Paperback
  • ISBN: 0125080409
  • ISBN-13: 9780125080408

立即出貨

商品描述


Order This Book | Authors | Contents | Related Titles

Dont buy Mastering PIXELS:3D because its the only book on your favorite 3D design and animation package for the Mac. Buy it for its in-depth, comprehensive coverage of the applications features. Buy it for its practical, tutorial-style instruction, presented by a host of PIXELS:3D masters and covering all the skills youre seeking. You can even buy it for the free version of the product and $50 rebate coupon, both included on the accompanying CD. Add it all up, and what do you get? A great value, obviously. And a terrific resource you can count on to teach you all you need to know about PIXELS:3D.

Features:

  • Modeling in 3D using a variety of tools and techniques
  • Intermediate-to-advanced scripting
  • Applying effects to scene elements
  • Developing 3D characters for scenes
  • Developing PIXELS:3D keyframe animation
  • Creating rendered output for print, broadcast, and film
  • Applying post-production F/X
  • Editing animated sequences
  • Creating Camera and Light F/X
  • Creating procedural Shaders with ShaderMaker
On the CD, youll find a time-limited, full-featured version of PIXELS:3D 3.5, plus a coupon good for a $50 rebate on your purchase of the product.

Authors:

R. Shamms Mortier is a professional animator whose art has been featured in galleries, on television, and in other venues. His work has been funded by the National Endowment for the Arts, the Vermont Council on the Arts, and the Boston Film/Video Society. Mortier authors a biweekly column on computer graphics and animation in TV Technology and teaches college classes in these areas. Books to his credit include Bryce 4, Ray Dream 5 F/X, the Bryce 3D and Poser Handbooks, After Effects 4 in Detail, Freehand 7 Graphics Studio, Dream 5 F/X, and numerous reviews of graphics and animation.

Table of Contents:
1 Navigating the Interface
2 Scripting
3 Basic Modeling Alternatives
4 Modeling Complex Objects
5 Shaders and Textures
6 Rendering
7 Animation
8 Cameras and Lights
9 The Particles System Extra
10 Version 3.5 Features
11 External Content Preparation
12 Special Projects
13 Color Plate Details

Related Titles:

Computer Graphics & Geometric Modeling
Conquering 3D Graphics