Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (Paperback)

Zack Hiwiller

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商品描述

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?


Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.


This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

  • A clear introduction to the discipline of game design, how game development teams work, and the game development process
  • Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues
  • A detailed discussion of cognitive biases and human decision making as it pertains to games
  • Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics
  • Practical coverage of using simulation tools to decode the magic of game balance
  • A full section on the game design business, and how to create a sustainable lifestyle within it

商品描述(中文翻譯)

現今的遊戲設計師被期望具備多學科技能,包括藝術與設計、電腦編程、心理學、經濟學、作曲、教育、神話學等等。如何將龐大的知識精煉成幾個核心要點呢?

《玩家做決策》匯集了現代遊戲設計課程中最常教授的各種主題,並專注於對學生長期有用的核心概念。這些概念的共同主題是藝術和技藝,創造出讓玩家通過做出有意義的決策而參與其中的遊戲。是向右還是向左移動,是傳球還是射門,還是制定自己的策略,這些決策使遊戲對玩家而言變得有趣。作為一名遊戲設計師,你永遠無法完全確定你的受眾是誰,但你可以進入他們的世界,提供一個專注和集中注意力的狀態,這本身就是一項內在獎勵。

這本詳細且易於理解的遊戲設計指南適用於數位和模擬遊戲設計師,其中一些特點包括:

- 清晰介紹遊戲設計學科,遊戲開發團隊的工作方式以及遊戲開發過程的完整細節
- 從紙上原型到知識產權保護問題,全面介紹原型製作和遊戲測試
- 詳細討論認知偏見和人類決策在遊戲中的應用
- 全面涵蓋關鍵遊戲元素,實用討論遊戲機制、動態和美學
- 實用指南,使用模擬工具解讀遊戲平衡的魔法
- 完整介紹遊戲設計業務,以及如何在其中創造可持續的生活方式