Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# 3rd

Gibson Bond, Jeremy

  • 出版商: Addison Wesley
  • 出版日期: 2022-09-04
  • 售價: $2,800
  • 貴賓價: 9.5$2,660
  • 語言: 英文
  • 頁數: 1296
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0136619940
  • ISBN-13: 9780136619949
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

商品描述

A hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, Third Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn. 

This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good coding practices. Game prototyping and programming tutorials use Object-Oriented Programming (OOP), the standard for coding over the past 30+ years, in addition to the new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS), providing a well-rounded approach. Game development concepts covered help readers find further resources to expand their game design knowledge. 

商品描述(中文翻譯)

《遊戲設計、原型製作和開發入門,第三版》是一本實踐性的書籍,通過實際操作來解釋概念。本書介紹了製作紙質和數字遊戲原型的過程。與大多數Unity書籍只關注單一教程不同,本書通過多個小型原型來強化關鍵概念,從項目到項目的重複學習。作者Jeremy Gibson Bond的方法創建了一系列“基礎項目”,可作為讀者創建自己遊戲的起點,同時跳過本書較不重要的項目創建方面(例如建模、動畫等)。中級讀者可以瀏覽本書,找到澄清特定原型製作或編程概念的教程。

本書首先介紹了一般遊戲設計概念和基本編程概念。本書使用C#語言,這是一種易於學習並強制執行良好編碼慣例的語言。遊戲原型製作和編程教程使用面向對象編程(OOP),這是過去30多年來的編碼標準,此外還使用了新的數據導向技術堆棧(DOTS)和實體組件系統(ECS),提供了一種全面的方法。本書涵蓋的遊戲開發概念有助於讀者找到進一步擴展遊戲設計知識的資源。

作者簡介

Jeremy Gibson Bond is an award-winning professor and game designer who has spent nearly two decades teaching game design and working as an independent game developer. He regularly speaks at industry festivals and conferences like IndieCade and Meaningful Play. He has also spoken recently at Penguicon and has been invited to speak at top game development universities like the University of Utah Entertainment Arts and Engineering program.

 

作者簡介(中文翻譯)

Jeremy Gibson Bond是一位屢獲殊榮的教授和遊戲設計師,他已經花了近二十年的時間教授遊戲設計並擔任獨立遊戲開發者。他經常在行業節日和會議上演講,如IndieCade和Meaningful Play。他最近還在Penguicon發表演講,並受邀在頂尖的遊戲開發大學,如猶他大學娛樂藝術與工程計劃,發表演講。