The Human Interface: New Directions for Designing Interactive Systems (Paperback)
- 出版商: Addison Wesley
- 出版日期: 2000-04-08
- 售價: $1,810
- 貴賓價: 9.5 折 $1,720
- 語言: 英文
- 頁數: 233
- 裝訂: Paperback
- ISBN: 0201379376
- ISBN-13: 9780201379372
Students will appreciate this unique guide to interactive system design, reflecting the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.
Introduction: The Importance of Fundamentals.
Keep the Simple Simple.
Human-Centered Design and User-Centered Design.
Tools That Do Not Facilitate Design Innovation.
Interface Design in the Design Cycle.
Definition of a Humane Interface.
2. Cognetics and the Locus of Attention.
Cognitive Conscious and Cognitive Unconscious.
Locus of Attention.
Execution of Simultaneous Tasks.
Singularity of the Locus of Attention.
Origins of the Locus of Attention.
Exploitation of the Single Locus of Attention.
Resumption of Interrupted Work.
3. Meanings, Modes, Monotony, and Myths.
Modes, User-Preference Settings, and Temporary Modes.
Modes and Quasimodes.
Noun-Verb versus Verb-Noun Constructions.
Visibility and Affordances.
Myth of the Beginner-Expert Dichotomy.
GOMS Keystroke-Level Model.
GOMS Calculation Examples.
Measurement of Interface Efficiency.
Other Solutions for Hal's Interface.
Fitts' Law and Hick's Law.
Elementary Actions Cataloged.
Display States of Objects.
File Names and Structures.
String Searches and Find Mechanisms.
Units of Interaction.
Cursor Design and a Strategy for Making Selections.
Cursor Position and LEAP.
Commands and Transformers.
6. Navigation and Other Aspects of Humane Interfaces.
Better Navigation: ZoomWorld.
Techniques and Help Facilities in Humane Interfaces.
Messages to the User.
Time Delays and Keyboard Tricks.
Letter from a User.
7. Interface Issues Outside the User Interface.
Importance of Documentation in Program Creation.
Modes and Cables.
Ethics and Management of Interface Design.
Appendix A: The One-Button Mouse History.
Appendix B: SwyftCard Interface Theory of Operation.