The JFC Swing Tutorial (Paperback)
Kathy Walrath, Mary Campione
- 出版商: Addison-Wesley Professional
- 出版日期: 1999-06-17
- 售價: $199
- 語言: 英文
- 頁數: 976
- 裝訂: Paperback
- ISBN: 0201433214
- ISBN-13: 9780201433210
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Developed and co-written by the lead writer on the Swing team, this book covers everything you need to know to write GUIs that use Swing components. The JFC Swing Tutorial uses a task-oriented, example-driven approach to introduce you to fundamental concepts and applications. Designed to be read either cover-to-cover or as a quick reference, this book explains how to use each Swing component, perform layout, do basic drawing, and convert 1.1 AWT programs to Swing. This book covers Swing 1.1.1.
An appendix lists the complete source code for dozens of example applications and applets. The CD-ROM includes Swing 1.1.1, JDK 1.1, the Java 2 Platform, and the hypertext version of all three Java Tutorial books.
GETTING STARTED WITH SWING.
2. Compiling and Running Swing Programs.
3. Running Swing Applets.
4. A Quick Tour of a Swing Application's Code.
FEATURES AND CONCEPTS.
6. Layout Management.
7. Event Handling.
9. Threads and Swing.
10. More Swing Features and Concepts.
11. The Anatomy of a Swing-Based Program.
USING SWING COMPONENTS.
13. The JComponent Class.
14. Using Top-Level Containers.
15. Using Intermediate Swing Containers.
16. Using Atomic Components.
17. Solving Common Component Problems.
LAYING OUT COMPONENTS.
19. Creating a Custom Layout Manager.
20. Doing Without a Layout Manager (Absolute Positioning).
21. Solving Common Layout Problems.
USING OTHER SWING FEATURES.
WRITING EVENT LISTENERS.
23. General Rules for Writing Event Listeners.
24. Listeners Supported by Swing Components.
25. Implementing Listeners for Commonly Handled Events.
26. Summary of Listener API.
27. Solving Common Event-Handling Problems.
WORKING WITH GRAPHICS.
29. Using Graphics Primitives.
30. Using Images.
31. Performing Animation.
32. Solving Common Graphics Problems.
CONVERTING TO SWING.
34. How to Convert.
35. Conversion Resources.
36. Solving Common Conversion Problems.
Appendix A: Code Examples.
Appendix B: Reference.