Computer Graphics and Virtual Environments: From Realism to Real-Time
暫譯: 電腦圖形學與虛擬環境:從真實主義到即時渲染
Mel Slater, Anthony Steed, Yiorgos Chrysanthou
- 出版商: Addison Wesley
- 出版日期: 2001-10-08
- 售價: $1,000
- 貴賓價: 9.8 折 $980
- 語言: 英文
- 頁數: 570
- 裝訂: Paperback
- ISBN: 0201624206
- ISBN-13: 9780201624205
-
相關分類:
Computer Graphics
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相關主題
商品描述
This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel applications such as virtual reality and other forms of 3D interaction. Providing a rich source of examples with which to experiment, and encouraging the development of programming skills, this book is ideal for anyone interested in the study of computer graphics.
Table of Contents
1. Introduction.
2. Displays.
3. 2D Viewing, Window/Viewport
Transformations, Graphical Output Primitive.
4. Interaction.
5.
Graphical Object.
6. Polyhedral Representations, Winged Edge Data, BSP
Trees.
7. Object Hierarchies, 3D Transformations, Homogeneous Coordinates,
Articulated Figures and Inverse Kinematics.
8. Object-Oriented Graphics and
Constraints.
9. Perception.
10. Sampling and Antialiasing.
11.
Viewing in 3D, Camera Model, Clipping Algorithms, Stereo Viewing, Viewing for
VEs, HMDs.
12. Local Shading Models for Pint Light Sources.
13.
Visibility and Rendering, Including z-Buffer, Scan Line Methods, etc.
14.
Shadows.
15. Introduction to Curves and Surfaces.
16. Constructive Solid
Geometry.
17. Global Illumination Models.
18. Rapid Computation and
Displaying for Photo Realism.
19. Virtual Environments.
20. Virtual
Environment Systems.
21. Applications, Examples, Future
Directions.
商品描述(中文翻譯)
這本書提供了計算機圖形學中基本概念的清晰教程指南,包括最先進的技術和新穎的應用,如虛擬現實和其他形式的3D互動。書中提供了豐富的實驗範例,並鼓勵編程技能的發展,非常適合任何對計算機圖形學研究感興趣的人。
目錄
1. 介紹
2. 顯示器
3. 2D視圖、窗口/視口變換、圖形輸出原語
4. 互動
5. 圖形物件
6. 多面體表示法、翼邊數據、BSP樹
7. 物件層次結構、3D變換、齊次坐標、關節模型和逆運動學
8. 物件導向圖形學和約束
9. 知覺
10. 取樣和抗鋸齒
11. 3D視圖、相機模型、裁剪算法、掃描線方法、虛擬環境的視圖、頭戴顯示器
12. 點光源的局部陰影模型
13. 可見性和渲染,包括z-緩衝區、掃描線方法等
14. 陰影
15. 曲線和表面的介紹
16. 構造實體幾何
17. 全局照明模型
18. 快速計算和顯示以實現照片真實感
19. 虛擬環境
20. 虛擬環境系統
21. 應用、範例、未來方向
