Digital Storytelling : A Creator's Guide to Interactive Entertainment (Paperback) (數位敘事:互動娛樂創作者指南)

Carolyn Handler Miller

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Description:

The first professional book to explore and analyze digital storytelling across interactive media and genres—this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today’s entertainment.

Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.

Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.

Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.

 

 

Table of Contents:

PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: Interactive Storytelling: A Brief History, The Growth of Digital Entertainment, and Convergence. PART II CREATING ENTERTAINMENT-RICH PROJECTS: Interactivity and its Effects, Old & New Tools, Characters and Emotions, Structure in Interactive Media, Tackling Projects for Children, Blending Entertainment with Other Goals, The Development Process. PART III MEDIA AND MODELS, UNDER THE HOOD: Videogames, Massively Multiplayer Online Games, The Internet, Interactive Television, Cross-Media Productions, Smart Toys, Wireless Devices, Interactive Movies, Immersive Environments, DVDs, and Kiosks. PART IV CAREER CONSIDERATIONS: Finding Work and Staying Employed & Creating Your Own Showpiece; Glossary

商品描述(中文翻譯)

描述:
這是第一本探索和分析跨互動媒體和類型的數位敘事的專業書籍,本書探討了數位敘事如何借鑒經典敘事技巧並利用互動數位技術創造當今的娛樂。《數位敘事》解釋了通過數位技術傳達敘事的關鍵策略,基於個人經驗和大量案例研究,為項目經理、互動內容設計師和作家提供了計劃成功互動項目所需的工具,包括產品開發和概念化的想法。詳細討論了各種互動項目的詳細計劃過程,包括視頻遊戲、大型多人在線遊戲、互聯網、互動電視、跨媒體製作、智能玩具、虛擬現實、沉浸式環境、無線設備、資訊亭和DVD等。本書還涵蓋了結構、角色和情感等主題;處理兒童項目;尋找工作和保持就業等話題。米勒以清晰、熱情的方式為專業人士和學生撰寫了《數位敘事》,並詳細介紹了互動內容開發人員和項目經理需要了解的內容。

目錄:
第一部分 新技術,新創意機會:互動敘事:簡史、數位娛樂的發展和融合。第二部分 創造豐富娛樂項目:互動性及其影響、新舊工具、角色和情感、互動媒體的結構、處理兒童項目、將娛樂與其他目標融合、開發過程。第三部分 媒體和模型,深入了解:視頻遊戲、大型多人在線遊戲、互聯網、互動電視、跨媒體製作、智能玩具、無線設備、互動電影、沉浸式環境、DVD和資訊亭。第四部分 職業考慮:尋找工作和保持就業,創建自己的展示作品;詞彙表