Digital Storytelling : A Creator's Guide to Interactive Entertainment (Paperback)
暫譯: 數位敘事:互動娛樂創作者指南 (平裝本)
Carolyn Handler Miller
- 出版商: Focal Press
- 出版日期: 2004-08-19
- 定價: $1,050
- 售價: 5.0 折 $525
- 語言: 英文
- 頁數: 472
- 裝訂: Paperback
- ISBN: 0240805100
- ISBN-13: 9780240805108
-
相關分類:
遊戲設計 Game-design
立即出貨(限量) (庫存=2)
買這商品的人也買了...
-
Designing from Both Sides of the Screen: How Designers and Engineers Can Collabo$1,740$1,653 -
Managing Software Requirements: A Use Case Approach, 2/e (Hardcover)$2,480$2,430 -
重構─改善既有程式的設計$720$569 -
C# Primer Plus 中文版 (C# Primer Plus)$680$537 -
鳥哥的 Linux 私房菜─基礎學習篇增訂版$560$476 -
Linux 技術手冊 (Running Linux, 4/e)$980$774 -
SCJP‧SCJD 專業認證指南 (Sun Certified Programmer & Developer for Java 2 #310-305 與310-027)$850$723 -
JSP 2.0 技術手冊$750$593 -
C/C++ 入門與實務應用$580$458 -
Word 排版藝術$620$490 -
Eclipse 整合開發工具 (Eclipse)$540$427 -
PHP 網頁模組隨學隨用$480$408 -
ASP.NET 徹底研究進階技巧─高階技巧與控制項實作$650$507 -
Hardening Network Security$1,870$1,777 -
JSP 2.0 網頁設計範例教本$650$553 -
Struts 333個應用範例技巧大全集$590$460 -
Sniffer Pro 網路最佳化與故障排除手冊$580$452 -
ARM 韌體教戰手冊:使用NET-Start! Lite & ADS$680$578 -
Linux iptables 技術實務─防火牆、頻寬管理、連線管制$620$527 -
Web CSS 網頁樣式設計學 (Cascading Style Sheets Standard Design Guide)$580$452 -
GCC 完全指南 (The Definitive Guide to GCC)$590$460 -
JBoss 入門與應用-EJB 與 Web Services 開發手冊$580$452 -
$590JBoss : A Developer's Notebook -
計算機組織與設計 (Computer Organization and Design: The Hardware/Software Interface, 3/e)$680$646 -
$490Starting Electronics Construction: Techniques, Equipment and Projects
相關主題
商品描述
Description:
The first professional book to explore and analyze digital storytelling across interactive media and genres—this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today’s entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
Table of Contents:
PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: Interactive Storytelling: A Brief History, The Growth of Digital Entertainment, and Convergence. PART II CREATING ENTERTAINMENT-RICH PROJECTS: Interactivity and its Effects, Old & New Tools, Characters and Emotions, Structure in Interactive Media, Tackling Projects for Children, Blending Entertainment with Other Goals, The Development Process. PART III MEDIA AND MODELS, UNDER THE HOOD: Videogames, Massively Multiplayer Online Games, The Internet, Interactive Television, Cross-Media Productions, Smart Toys, Wireless Devices, Interactive Movies, Immersive Environments, DVDs, and Kiosks. PART IV CAREER CONSIDERATIONS: Finding Work and Staying Employed & Creating Your Own Showpiece; Glossary
商品描述(中文翻譯)
**描述:**
這是第一本專業書籍,探討和分析互動媒體和類型中的數位敘事——本書檢視數位敘事如何借鑒經典敘事技術,並利用互動數位技術來創造當今的娛樂。
《數位敘事》解釋了通過數位技術傳達敘事的關鍵策略,基於個人經驗和眾多案例研究,為專案經理、互動內容設計師和作家提供了規劃成功互動專案所需的工具,包括產品開發和概念化的想法。
本書討論了各類互動專案的詳細規劃過程,包括電子遊戲、大型多人線上遊戲、互聯網、互動電視、跨媒體製作、智慧玩具、虛擬實境、沉浸式環境、無線設備、自助服務機和DVD。書中還涵蓋了以下主題:結構、角色和情感;針對兒童的專案;尋找工作和保持就業;等等。
米勒為專業人士和學生撰寫了《數位敘事》,並以清晰、熱情的方式詳細說明了互動內容開發者和專案經理需要了解的內容。
**目錄:**
第一部分 新技術,新創意機會:互動敘事:簡史、數位娛樂的成長和融合。
第二部分 創造娛樂豐富的專案:互動性及其影響、舊工具與新工具、角色和情感、互動媒體中的結構、針對兒童的專案、將娛樂與其他目標結合、開發過程。
第三部分 媒體與模型,內幕:電子遊戲、大型多人線上遊戲、互聯網、互動電視、跨媒體製作、智慧玩具、無線設備、互動電影、沉浸式環境、DVD和自助服務機。
第四部分 職業考量:尋找工作和保持就業及創造自己的展示作品;術語表。
