Writing for Animation, Comics, and Games (Paperback) (動畫、漫畫與遊戲寫作)
Christy Marx
- 出版商: Focal Press
- 出版日期: 2006-10-01
- 定價: $1,260
- 售價: 8.5 折 $1,071
- 語言: 英文
- 頁數: 248
- 裝訂: Paperback
- ISBN: 0240805828
- ISBN-13: 9780240805825
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Table of Contents
ANIMATION/COMICS/GAMES:
History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.
商品描述(中文翻譯)
《寫作動畫、漫畫和遊戲》解釋了創作動畫、漫畫、圖像小說和電腦遊戲劇本的實際方面。它詳細介紹了如何創作符合行業格式並遵循預期規則的劇本,以幫助您在行業中取得成功。本書解釋了撰寫外部故事(動畫、遊戲)和內部/外部故事(漫畫和圖像小說)的方法,以及考慮非線性電腦遊戲的最簡潔、簡潔和經濟的方式。作者提供了內幕建議,教您如何以專業的方式呈現作品,如何遵守截止日期,視覺寫作與散文的區別,以及協作的藝術。
目錄:
- 動畫/漫畫/遊戲:藝術形式的歷史/演變:類型和分類,我的觀點;基礎知識:術語和名詞,劇本格式,超越基礎知識(建議、技巧和訣竅);闖入:闖入的方法,地點,代理人,工會和組織,書籍和連結。