Writing for Animation, Comics, and Games (Paperback)
暫譯: 動畫、漫畫與遊戲寫作
Christy Marx
- 出版商: Focal Press
- 出版日期: 2006-10-01
- 定價: $1,260
- 售價: 8.5 折 $1,071
- 語言: 英文
- 頁數: 248
- 裝訂: Paperback
- ISBN: 0240805828
- ISBN-13: 9780240805825
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Table of Contents
ANIMATION/COMICS/GAMES:
History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.
商品描述(中文翻譯)
**描述**
《動畫、漫畫與遊戲寫作》解釋了創作動畫、漫畫、圖畫小說和電腦遊戲劇本的實務面向。書中詳細說明了如何創建符合行業格式的劇本,並遵循預期的規則,以便讓你在進入這個行業時能夠展現最佳的一面。本書解釋了外部敘事(動畫、遊戲)、內部/外部敘事(漫畫和圖畫小說)以及針對非線性電腦遊戲的考量,並以最簡潔、最精煉和最經濟的方式呈現。作者提供了內部人士的建議,告訴你如何以專業的方式展示作品、如何遵守截止日期、視覺寫作與散文的不同之處,以及合作的藝術。
**目錄**
動畫/漫畫/遊戲:
藝術形式的歷史/演變:類型與分類、我的背景;基礎知識:術語與命名法、劇本格式、進階知識(建議、技巧與竅門);打破與進入:進入行業的方法、地點、代理人、工會與組織、書籍與連結。
