Expressive Processing: Digital Fictions, Computer Games, and Software Studies (Hardcover)
暫譯: 表現性處理:數位虛構、電腦遊戲與軟體研究(精裝版)
Noah Wardrip-Fruin
- 出版商: MIT
- 出版日期: 2009-07-31
- 售價: $1,220
- 貴賓價: 9.5 折 $1,159
- 語言: 英文
- 頁數: 504
- 裝訂: Hardcover
- ISBN: 0262013436
- ISBN-13: 9780262013437
-
相關分類:
遊戲設計 Game-design
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相關主題
商品描述
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.
Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.
Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza and the first major story-generation system Tale-Spin to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines.
Software Studies series
Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.
Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza and the first major story-generation system Tale-Spin to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines.
Software Studies series
商品描述(中文翻譯)
理解數位媒體時,什麼是重要的?僅僅關注軟體的外觀和觀眾的體驗是否足夠,還是應該更深入地探討?在《Expressive Processing》中,Noah Wardrip-Fruin 主張,理解表面之下的運作,即使數位媒體運作的計算過程,是至關重要的。
Wardrip-Fruin 建議,擁有這些過程知識的作者和藝術家將利用計算的表現潛力來定義未來的小說和遊戲。他還探討了計算過程本身如何通過獨特的設計、歷史和知識關係來表達意義,這些可能對觀眾來說並不明顯。
Wardrip-Fruin 透過檢視特定的數位媒體作品來探討「表現性處理」,這些作品包括模擬治療師《Eliza》、第一個主要的故事生成系統《Tale-Spin》,以及複雜的城市規劃遊戲《SimCity》。他主張,數位媒體提供了我們需要理解的有關軟體的一些特別明瞭的例子;例如,如果我們在電腦遊戲的背景下理解人工智慧技術的能力和歷史,我們就可以利用這種理解來評估在監控等更高風險社會情境中使用類似技術的情況。
大多數有關數位媒體的書籍專注於數位媒體機器的外觀,但忽略了使數位媒體成為可能的計算機器。這本書是第一本從媒體、遊戲和小說的角度探討計算過程的書籍,Wardrip-Fruin 同時檢視了數位媒體機器的外部和內部。
《Software Studies series》
