A Composer's Guide to Game Music (Hardcover)

Winifred Phillips

  • 出版商: MIT
  • 出版日期: 2014-02-14
  • 售價: $1,188
  • 貴賓價: 9.8$1,164
  • 語言: 英文
  • 頁數: 288
  • 裝訂: Hardcover
  • ISBN: 0262026643
  • ISBN-13: 9780262026642
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=2)

商品描述

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

商品描述(中文翻譯)

在電子遊戲中,音樂通常是一種複雜而精巧的作品,旨在吸引玩家、設定遊戲節奏並增強互動性。電子遊戲音樂的作曲家必須掌握一系列在音樂學院中未教授的專業技能,包括創作線性循環、水平重排的音樂片段以及在生成框架中使用的作曲片段。在《遊戲音樂作曲家指南》中,Winifred Phillips(自己是屢獲殊榮的電子遊戲音樂作曲家)提供了一個全面而實用的指南,引導有志成為電子遊戲音樂作曲家的人從獲得必要的創作技能到理解音樂在遊戲中的功能,再到在這個領域找到工作。音樂家和作曲家可能會被吸引到遊戲音樂作曲,因為遊戲行業是一個價值數十億美元並創造就業機會的經濟強國,但Phillips寫道,想成為遊戲音樂作曲家的音樂家最重要的資格是對電子遊戲的熱愛。Phillips詳細介紹了一些重要主題,包括音樂才能和作曲經驗;沉浸感;音樂主題;音樂和遊戲類型;工作流程;與開發團隊合作;線性音樂;渲染和生成的互動音樂;音頻技術,從混音器和預放大器到軟件;以及經營業務。《遊戲音樂作曲家指南》為希望在一個充滿活力且不斷發展的行業中發揮創造力的音樂家和作曲家提供了不可或缺的指導,幫助他們在高度技術性的領域中保護自己的音樂身份,並在新媒體的限制下創作出優秀的音樂。