A Play of Bodies: How We Perceive Videogames
暫譯: 身體的遊戲:我們如何感知電子遊戲

Keogh, Brendan

  • 出版商: Summit Valley Press
  • 出版日期: 2025-10-28
  • 售價: $1,690
  • 貴賓價: 9.5$1,606
  • 語言: 英文
  • 頁數: 248
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262055813
  • ISBN-13: 9780262055819
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?

Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the "hacker," representing the hegemonic, masculine gamers concerned with control and configuration; and the "cyborg," less concerned with control than with embodiment and incorporation.

作者簡介

Brendan Keogh is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre at the Queensland University of Technology. His books include of A Play of Bodies: How We Perceive Videogames and, as coauthor, The Unity Game Engine and The Circuits of Cultural Software.

作者簡介(中文翻譯)

布蘭登·基歐(Brendan Keogh)是昆士蘭科技大學(Queensland University of Technology)傳播學院的高級講師,也是數位媒體研究中心(Digital Media Research Centre)的首席研究員。他的著作包括《A Play of Bodies: How We Perceive Videogames》和作為共同作者的《The Unity Game Engine and The Circuits of Cultural Software》。

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