Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming

Yasmin B. Kafai, Carrie Heeter, Jill Denner, Jennifer Y. Sun

商品描述

Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad "booth babes" whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow "modding" (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players.

Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players.

Contributors: Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mizuko Ito, Henry Jenkins, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick Yee.

Interviews with: Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine.

商品描述(中文翻譯)

在開創性的《從芭比娃娃到致命戰鬥》出版十年後,該書突顯了性別刻板印象及相關社會經濟問題如何滲透到數位遊戲中,女性和女孩玩家的數量大幅增加。儘管如此,遊戲中仍存在性別差異。女性可能是《魔獸世界》中的戰士,但她們也是穿著暴露的「展位女郎」,她們的性感被用來在展會上推廣遊戲。玩家生成的內容已經改變了遊戲,但很少有針對女孩市場的遊戲允許「modding」(玩家進行的遊戲修改)。《超越芭比娃娃和致命戰鬥》的貢獻者們認為,性別平等需要的不僅僅是增加女性玩家的整體數量。

《超越芭比娃娃和致命戰鬥》匯集了新媒體理論家、遊戲設計師、教育家、心理學家和業界專業人士,包括一些之前的貢獻者,來探討性別如何與當今數位遊戲的更廣泛背景相交:遊戲、遊戲產業和設計,以及嚴肅遊戲。貢獻者們討論了大型多人在線遊戲(MMOs)的崛起以及女孩和女性玩家在遊戲社區中的經歷;仍然由男性主導的遊戲產業以及在遊戲設計中需要不同觀點;以及與新興嚴肅遊戲相關的性別問題(這些遊戲不僅用於娛樂,還用於教育、說服或改變行為)。在當今充滿遊戲的數位世界中,更需要提供激勵、具有挑戰性和豐富的遊戲環境,以吸引更多不同背景的玩家。

貢獻者:Cornelia Brunner、Shannon Campe、Justine Cassell、Mia Consalvo、Jill Denner、Mary Flanagan、Janine Fron、Tracy Fullerton、Elisabeth Hayes、Carrie Heeter、Kristin Hughes、Mizuko Ito、Henry Jenkins、Yasmin B. Kafai、Caitlin Kelleher、Brenda Laurel、Nicole Lazzaro、Holin Lin、Jacki Morie、Helen Nissenbaum、Celia Pearce、Caroline Pelletier、Jennifer Y. Sun、T. L. Taylor、Brian Winn、Nick Yee。

訪談對象:Nichol Bradford、Brenda Braithwaite、Megan Gaiser、Sheri Graner Ray、Morgan Romine。