From Technological to Virtual Art (Hardcover)

Frank Popper

  • 出版商: MIT
  • 出版日期: 2006-12-30
  • 售價: $399
  • 語言: 英文
  • 頁數: 504
  • ISBN: 026216230X
  • ISBN-13: 9780262162302

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In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals -- linked to their aesthetic intentions -- concern not only science and society but also basic human needs and drives.

Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 -- including art that used light, movement, and electronics -- Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.

Frank Popper is Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He is the author of Origins and Development of Kinetic Art, Art, Action, and Participation, Art of the Electronic Age, and other influential works on art and technology.

 

Table of Contents

SERIES FORWARD vii
 
 FOREWARD BY JOEL SLAYTON ix
 
 ACKNOWLEDGMENTS xi
 
 INTRODUCTION
 
I. The Emergence of Virtual Art (1918–1983) 9
 
1. HISTORICAL ANTECEDENTS (1918–1967) 11
 
 Artistic Sources 11
 
 Modern Light Art 13
 
 Spectator Participation 29
 
 Environmental Artistic Commitments 39
 
 Technical Sources (such as Engineering and Inventions) 46
 
 Other Sources (such as Science and Linguistics) 47
 
2. TECHNOLOGICAL ART AND ARTISTS (1968–1983) 49
 
 Laser Art 49
 
 Holographic Art 52
 
 Eco-technological Art 59
 
 Computer Art 64
 
 Communication Art 75
 
II. Current Virtual Art and Artists (1983–2004) 87
 
3. MATERIALIZED DIGITAL-BASED WORK 89
 
 Plastic Issues 89
 
 Cognition Issues 110
 
 Bioaesthetic Issues 118
 
4. MULTIMEDIA AND MULTISENSORIAL OFF-LINE WORKS 131
 
 Language, Narration, Hypertext 131
 
 Plastic Multimedia Issues 156
 
 Synesthesia 161
 
 Sociopolitical and Security Issues 175
 
5. INTERACTIVE DIGITAL INSTALLATIONS 181
 
 Sensory Immersion 181
 
 Reciprocal Aesthetic Propositions 220
 
 Individual Commitments to Interactivity 248
 
 Social, Environmental, and Scientific Commitments to Interactivity 275
 
6. MULTIMEDIA ONLINE WORKS (NET ART) 313
 
 The Internet as a Social Communications Option 313
 
 Personal Presence Online 355
 
 Critical Artistic Attitudes on the Net 371
 
 Telematic and Telerobotic Human Commitments 379
 
7. CONCLUSION 379
 
 NOTES 399
 
 BIBLIOGRAPHY 405
 
 ARTISTS LIST 415
 
 INDEX