Moving Innovation: A History of Computer Animation (Paperback)

Tom Sito

商品描述

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.

In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

("Books")

商品描述(中文翻譯)

電腦圖學(Computer graphics,簡稱CG)改變了我們體驗移動影像藝術的方式。電腦圖學是《Steamboat Willie》和《超人特攻隊》、乒乓球和《PONG》之間的差異。它始於1963年,當時麻省理工學院的研究生伊凡·薩瑟蘭(Ivan Sutherland)創建了Sketchpad,這是第一個真正的電腦動畫程式。薩瑟蘭指出:“由於Sketchpad可以加入動態,嘗試製作卡通片可能會很有趣。”這本書是CG的第一部完整歷史,向我們展示了薩瑟蘭看似隨意的想法如何發展成為一個價值數十億美元的產業。

在《創新的移動》中,湯姆·西托(Tom Sito)- 他自己是一位動畫師,也是業內人士超過三十年 - 描述了CG的演變。他的故事涉及一個令人難忘的角色陣容 - 數學書呆子、前衛藝術家、冷戰戰士、嬉皮士、視頻遊戲愛好者和影視公司高管:這些不同類型的人因共同的願景而團結在一起。西托向我們展示了這個雜牌軍五十年的努力如何使《玩具總動員》和《阿凡達》等電影成為可能。