The Well-Read Game: On Playing Thoughtfully
暫譯: 深思熟慮的遊戲:關於有意識的遊玩
Fullerton, Tracy, Farber, Matthew
- 出版商: MIT
- 出版日期: 2025-03-25
- 售價: $1,640
- 貴賓價: 9.5 折 $1,558
- 語言: 英文
- 頁數: 244
- 裝訂: Quality Paper - also called trade paper
- ISBN: 026255223X
- ISBN-13: 9780262552233
海外代購書籍(需單獨結帳)
相關主題
商品描述
How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's intent. These experiences are called "readings" because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called "well-read," rather than, or as well as, "well-played," because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the "well-read game" exists at the convergence of literary, media, and play theories--specifically, the works of Louise Rosenblatt's reader-response theory, Brian Upton's situational game theory, Tracy Fullerton's playcentric design theory, and Bernie DeKoven's well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings.
商品描述(中文翻譯)
玩家如何透過一種新的玩家反應理論喚起個人和主觀的意義。
在The Well-Read Game中,Tracy Fullerton和Matthew Farber探討了我們在玩遊戲時的體驗:不是遊戲的結果或正式遊戲結構的美學,而是遊戲過程中短暫而情感的體驗。這些是我們在遊玩時告訴自己的私人故事、我們提出的問題以及我們對遊戲意圖的反應。這些體驗被稱為「閱讀」,因為它們涉及與文學、電影及其他表達文本互動的許多方面。以這種方式體驗的遊戲可以被稱為「well-read」,而不僅僅是「well-played」,因為這種體驗的個人和詮釋性質,以及它與我們對各種文本的閱讀之間的關聯。 「well-read game」的概念存在於文學、媒體和遊戲理論的交匯處——具體而言,是Louise Rosenblatt的讀者反應理論、Brian Upton的情境遊戲理論、Tracy Fullerton的以遊戲為中心的設計理論,以及Bernie DeKoven的well-played遊戲哲學。這些理論各自從不同的角度挑戰文本中獨立、客觀或作者意義的觀念,並強調讀者的多樣反應所帶來的豐富性,這些讀者通過與文本的主動互動共同創作每個文本的意義。綜合這些理論,指向對遊戲的更豐富理解,以及我們如何更好地重視與遊戲的體驗,以成為更具思考性的讀者,理解其本質意義。作者簡介
Tracy Fullerton, an experimental game designer, is Professor and Director of the Game Innovation Lab at the University of Southern California Games Program. Matthew Farber is Associate Professor of Educational Technology and Codirector of the Gaming SEL Lab at the University of Northern Colorado.
作者簡介(中文翻譯)
Tracy Fullerton 是一位實驗性遊戲設計師,擔任南加州大學遊戲計畫的教授及遊戲創新實驗室主任。
Matthew Farber 是北科羅拉多大學教育科技的副教授及遊戲社會情感學習實驗室的共同主任。