Fluency with Information Technology: Skills, Concepts, and Capabilities, 5/e (IE-Paperback)

Lawrence Snyder

  • 出版商: Prentice Hall
  • 出版日期: 2011-12-31
  • 售價: $1,250
  • 貴賓價: 9.5$1,188
  • 語言: 英文
  • ISBN: 0273774387
  • ISBN-13: 9780273774389
  • 下單後立即進貨 (約5~7天)



Fluency with Information Technology: Skills, Concepts, and Capabilities equips readers who are already familiar with computers, the Internet, and the World Wide Web with a deeper understanding of the broad capabilities of technology. Through a project-oriented learning approach that uses examples and realistic problem-solving scenarios, Larry Snyder teaches readers to navigate information technology independently and become effective users of today’s resources, forming a foundation of skills they can adapt to their personal and career goals as future technologies emerge.


  Through three different types of content —skills, concepts, and capabilities— Fluency with Information Technology prepares students to adapt to an ever-changing computing environment through lifelong learning:
Skills consist of competence and proficiency with contemporary computer applications like email, word processing, and Web searching. Skills make the technology immediately useful to students and ground students’ learning of other content in practical experience.
Concepts are the fundamental principles upon which information technology is based, such as how computers work, digital representation of information, and assessment of information authenticity. Concepts provide the principles on which students will build new understanding as IT evolves.
Capabilities are the aptitude to apply higher-level thinking in complex situations, such as problem solving, reasoning, complexity management, and troubleshooting. Capabilities embody modes of thinking that are essential to exploiting IT, but they apply in many other situations as well.

  In-chapter and end-of-chapter features encourage Fluency with Information Technology (FIT):
fitTIP: Practical hints and suggestions for everyday computer use.
fitBYTE: Interesting facts and statistics.
fitCAUTION: Warnings and explanations of common mistakes.
Try It: Short, in-chapter exercises with solutions provided.
Checklists: A useful list of steps for completing a specific task.
Great fit Moments: A historical look at some of the major milestones in computing.
Great fit Minds: A closer look at some of the influential pioneers in technology.

New to This Edition

  Briefly, the four parts of Fluency have been changed as follows:
Part I has received a complete makeover. Chapters 1 “Introducing Terms”, 2 “Human-Computer Interface”, and 5 “Web” are new. Chapters 3 “Internet” and 4 “HTML” have been revised. Chapter 6 (formerly Chapter 7) “Debugging” has been updated with a new fully worked example. (The former Chapter 6, “Case Study of Online Research.” was eliminated, and the critical content such as “authoritativeness of sources” moved to Chapter 5.)
In Part II Chapter 7 “Multimedia” received a complete makeover. Chapter 10, “Algorithms” is new, building on a Chapter 1 introduction to the topic and a key algorithm from Chapter 5. The two other chapters of Part II benefit from several important revisions.
In Part III, Chapter 11 “Social Implications” is mostly new, and Chapter 12 “Privacy and Security” is completely restructured: The RSA encryption material has moved to Appendix B, and an entirely new encryption treatment replaces it; viruses and worms have moved to this chapter, and other valuable features – developing a personal security plan – have been retained. Chapter 16 “XML Database” received a wholesale revision.
Finally, in Part IV Chapter 22, “AI” has up-to-date coverage of IBM’s Watson. Only the JavaScript material has remained essentially unchanged.

  The number of “Try It” inline exercises in the chapters has tripled. The End of Chapter Exercises have been heavily revised; many new exercises have been added.


Part 1 Becoming Skilled at Computing
Chapter 1 Defining Information Technology
Chapter 2 Exploring the Human-Computer Interface
Chapter 3 The Basics of Networking
Chapter 4 A Hypertext Markup Language Primer
Chapter 5 Locating Information on the WWW
Chapter 6 An Introduction to Debugging
Part 2 Algorithms and Digitizing Information
Chapter 7 Representing Information Digitally
Chapter 8 Representing Multimedia Digitally
Chapter 9 Principles of Computer Operations
Chapter 10 Algorithmic Thinking
Part 3 Data and Information
Chapter 11 Social Implications of IT
Chapter 12 Privacy and Digital Security
Chapter 13 The Basics of Spreadsheets
Chapter 14 Advanced Spreadsheets for Planning
Chapter 15 Introduction to Database Concepts
Chapter 16 A Case Study in Database Organization
Part 4 Problem Solving
Chapter 17 Fundamental Concepts Expressed in JavaScript
Chapter 18 A JavaScript Program
Chapter 19 Programming Functions
Chapter 20 Iteration Principles
Chapter 21 A Case Study in Algorithmic Problem Solving
Chapter 22 Limits to Computation
Chapter 23 A Fluency Summary