OpenGL Shading Language
Randi J. Rost
- 出版商: Addison Wesley
- 出版日期: 2004-02-12
- 售價: $1,800
- 貴賓價: 9.8 折 $1,764
- 語言: 英文
- 頁數: 608
- 裝訂: Paperback
- ISBN: 0321197895
- ISBN-13: 9780321197894
-
相關分類:
OpenGL
已絕版
買這商品的人也買了...
-
$980$774 -
$600$510 -
$399CCNA Self-Study: CCNA Basics (CCNAB) (Hardcover)
-
$1,890$1,796 -
$760$600 -
$590$466 -
$1,264Linear Circuit Analysis: Time Domain, Phasor, and Laplace Transform Approaches, 2/e
-
$1,007C How to Program, 4/e
-
$750$675 -
$560$504 -
$2,330$2,214 -
$850$723 -
$280$218 -
$480$379 -
$750$593 -
$780$616 -
$580$493 -
$780$663 -
$490$382 -
$590$460 -
$490$382 -
$890$703 -
$620$490 -
$990$782 -
$780$616
商品描述
"The author has done an excellent job at setting the stage for shader
development, what the purpose is, how to do it, and how it all fits
together."
—Jeffery GalinovskyStrategic Software Program Manager, Intel
Corporation
The OpenGL® Shading Language, a high-level procedural shading language for OpenGL®, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the graphics-processing pipeline.
OpenGL® Shading Language is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by utilizing the capabilities of both the visual processing unit and the central processing unit.
In this book, you will find a detailed introduction to the OpenGL Shading Language and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.
OpenGL® Shading Language features extensive examples of shaders and their underlying algorithms, including
- Procedural texturing
- Noise
- Particle systems
- Hatching
- Analytic antialiasing
- Image processing
The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent quick reference to the API entry points that support the OpenGL Shading Language. An enhanced online index allows readers to quickly and easily search the entire text for specific topics
Table of Contents:
Foreword.
Preface.
About the Author.
About the Contributors.
Acknowledgments.
1. Review of OpenGL Basics.
2. Basics.
3. Language Definition.
4. The OpenGL Programmable Pipeline.
5. Built-in Functions.
6. Simple Shading Example.
7. OpenGL Shading Language API.
8. Shader Development.
9. Traditional Shaders.
10. Stored Texture Shaders.
11. Procedural Texture Shaders.
12. Noise.
13. Animated Shaders.
14. Antialiasing Procedural Textures.
15. Non-Photorealistic Shaders.
16. Shaders for Imaging.
17. Language Comparison.
Appendix A. Language Grammar.
Appendix B. API Function Reference.
Afterword.
Glossary.
Further Reading.
Index.