Game AI Pro 360: Guide to Tactics and Strategy (Hardcover)

Rabin, Steve

商品描述

Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.

 

Key Features

 

 

 

 

 

 

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

 

作者簡介

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

目錄大綱

Introduction

1 Tactical Position Selection: An Architecture and Query Language
Matthew Jack

2 Tactical Pathfinding on a NavMesh
Daniel Brewer

3 Beyond the Kung-Fu Circle: A Flexible System for Managing NPC Attacks
Michael Dawe

4 Hierarchical AI for Multiplayer Bots in Killzone
Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, and Hylke Kleve

5 Using Neural Networks to Control Agent Threat Response
Michael Robbins

6 Looking for Trouble: Making NPCs Search Realistically
Rich Welsh

7 Modeling Perception and Awareness in Tom Clancy’s Splinter Cell Blacklist
Martin Walsh

8 Escaping the Grid: Infinite-Resolution Influence Mapping
Mike Lewis

9 Modular Tactical Influence Maps
Dave Mark

10 Spatial Reasoning for Strategic Decision Making
Kevin Dill

11 Extending the Spatial Coverage of a Voxel-Based Navigation Mesh
Kevin A. Kirst

12 Being Where It Counts: Telling Paragon Bots Where to Go
Mieszko Zieliński

13 Combat Outcome Prediction for Real-Time Strategy Games
Marius Stanescu, Nicolas A. Barriga, and Michael Buro

14 Guide to Effective Auto-Generated Spatial Queries
Eric Johnson

15 The Role of Time in Spatio-Temporal Reasoning: Three Examples from Tower Defense
Baylor Wetzel and Kyle Anderson

16 Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games
Gijs-Jan Roelofs

17 Petri Nets and AI Arbitration
Sergio Ocio Barriales

18 Hierarchical Portfolio Search in Prismata
David Churchill and Michael Buro