Character Development and Storytelling for Games

Sheldon, Lee

  • 出版商: CRC
  • 出版日期: 2022-11-18
  • 售價: $5,920
  • 貴賓價: 9.5$5,624
  • 語言: 英文
  • 頁數: 406
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0367248999
  • ISBN-13: 9780367248994
  • 海外代購書籍(需單獨結帳)

商品描述

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.

But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games.

Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

商品描述(中文翻譯)

這是《角色發展與遊戲故事寫作》的第三版,這本書是該領域的標準作品,將前兩本書的教學內容更新至最新並應對當今的新挑戰。專業的遊戲編劇和設計師Lee Sheldon在這本更新版中結合了他的經驗和專業知識。全書中的新例子、新遊戲類型和新挑戰突顯了角色寫作和故事寫作的基本原則。

但這本書不僅僅是一個給電子遊戲作家的技巧寶盒,它是一個探索角色發展和故事寫作根源的旅程,讀者可以從荷馬、喬叟、塞萬提斯、狄更斯甚至莫札特追溯到現代。許多當代作家也從書籍、戲劇、電視、電影和遊戲中提供了見解。

Sheldon和他的貢獻者強調創造力直覺和聆聽內在聲音對於成功的遊戲編劇和設計師的重要性。加入他的探索之旅,讓他教導、資訊,甚至可能激發你下一個偉大遊戲的靈感。

作者簡介

Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed over 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration in North America at Worcester Polytechnic Institute.

The second edition of his book, The Multiplayer Classroom: Designing Coursework as a Game, was published by CRC Press in March 2020. The second edition continues the story of multiplayer classrooms from elementary schools to post-secondary classrooms, designed and taught by Lee and 16 other educators.

A companion book, The Multiplayer Classroom: Game Plans, was published by CRC Press in March 2021. Complete with design documents and associated production materials, the book covers in detail four multiplayer classroom projects, funded by grants or institutions and played in the real world in real time to teach and entertain. They were collaborations between Lee, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, student, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet.

This third edition of Lee's book, Character Development and Storytelling for Games, is a standard text in the field. He is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam. Recently he was a consultant on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently narrative designer on a new game for Microids in France.

作者簡介(中文翻譯)

Lee Sheldon在電視界開始他的寫作生涯,最終成為一位編劇和製片人,寫了超過200個節目,從《Charlie's Angels》(編劇)到《Edge of Night》(首席編劇)到《Star Trek: The Next Generation》(編劇和製片人)。他曾經設計和編寫了超過40個商業和應用視頻遊戲,並在Rensselaer Polytechnic Institute和Worcester Polytechnic Institute分別開設了北美第一個和第二個遊戲寫作專業。

他的書《The Multiplayer Classroom: Designing Coursework as a Game》的第二版於2020年3月由CRC Press出版。第二版延續了多人遊戲教室的故事,從小學到高等教育,由Lee和其他16位教育家設計和教授。

他的另一本書《The Multiplayer Classroom: Game Plans》於2021年3月由CRC Press出版。這本書包含設計文件和相關的製作材料,詳細介紹了四個多人遊戲教室項目,這些項目由補助金或機構資助,在現實世界中實時進行,旨在教育和娛樂。這些項目是Lee作為編劇/設計師與各個領域的專家合作完成的。這些書籍適合任何對基於遊戲的學習感興趣的人,無論是設計師、教育工作者、學生還是一般讀者。這些主題在當今時代越來越重要,包括身體健康、普通話、網絡安全,尤其是一門探索網絡文化和身份的在線課程。

Lee的另一本書《Character Development and Storytelling for Games》是該領域的標準教材。他經常在美國和國外擔任遊戲設計和寫作的講師和顧問。他最近的商業遊戲《The Lion's Song》獲獎並在Steam上發行。最近,他在一個由NASA資助的“逃脫房間盒子”項目中擔任顧問,該項目讓數百個科學博物館和天文館的遊客有機會在月球上扮演殖民者。他目前在法國的Microids公司擔任新遊戲的敘事設計師。