The Multiplayer Classroom: Designing Coursework as a Game

Sheldon, Lee


Go beyond gamification's badges and leaderboards with the new edition of the book first published in 2011 that helped transform education. Going far beyond the first edition, forthrightly examining what worked and what didn't over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades and ensure their attendance. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You will also hear case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don't even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject.

Key selling features:

  • An entirely new approach to teaching and classroom management.
  • Teaches professional educators or those learning to be educators, a new and exciting way to present course material.
  • Covers all types of classes - not discipline specific.
  • Reader-friendly style introduces the content and concepts in a logical way and includes real-life case studies.



- 全新的教學和課堂管理方法。
- 教授專業教育工作者或正在學習成為教育工作者的人,一種新穎而令人興奮的呈現課程材料的方式。
- 涵蓋所有類型的課程-不限於特定學科。
- 以讀者友好的風格以邏輯方式介紹內容和概念,並包含實際案例研究。


Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed over forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute where he is now a Professor of Practice. A companion book to this one, The Multiplayer Classroom: Game Plans, will be published by CRC Press and will feature fully annotated design documents from his more ambitious multiplayer and alternate reality games including the first online multiplayer classroom. Other games covered teach physical fitness, Mandarin and Chinese Culture and cybersecurity, a game where students must defend their university against attacks originating on the dark web. The third edition of Lee's book Character Development and Storytelling for Games, a standard text in the field, is also forthcoming from CRC Press. Lee is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam.


李·謝爾登(Lee Sheldon)在電視界開始了他的寫作生涯,最終成為一名編劇和製片人,寫了超過200部節目,從《查理的天使》(編劇)到《黑夜邊緣》(首席編劇)再到《星艦迷航記:下一代》(編劇和製片人)。他曾經為超過四十款商業和應用視頻遊戲進行了寫作和設計工作,並在北美的倫斯勒理工學院(Rensselaer Polytechnic Institute)和伍斯特理工學院(Worcester Polytechnic Institute)開設了北美第一個遊戲寫作專業,現在是伍斯特理工學院的實踐教授。這本書的同伴書籍《多人遊戲教室:遊戲計劃》將由CRC Press出版,其中將包含他更具野心的多人遊戲和替代現實遊戲的完整註釋設計文件,包括第一個在線多人遊戲教室。其他遊戲涵蓋了體能鍛煉、普通話和中國文化以及網絡安全等,學生必須在這些遊戲中保護他們的大學免受黑暗網絡的攻擊。李的書籍《角色發展和故事講述遊戲》的第三版也即將由CRC Press出版,這是該領域的標準教材。李是美國和國外遊戲設計和寫作的常駐講師和顧問。他最近的商業遊戲《獅子之歌》(The Lion's Song)獲獎無數,目前在Steam上銷售。