Fundamentals of Computer Graphics
暫譯: 計算機圖形學基礎
Marschner, Steve, Shirley, Peter
- 出版商: A K Peters
- 出版日期: 2026-07-26
- 售價: $2,580
- 貴賓價: 9.5 折 $2,451
- 語言: 英文
- 頁數: 700
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367505584
- ISBN-13: 9780367505585
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相關分類:
Computer Graphics
海外代購書籍(需單獨結帳)
商品描述
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
- Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
- Updated coverage of existing topics
- The absorption and reworking of several chapters to create a more natural flow to the book
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
商品描述(中文翻譯)
本書《電腦圖學基礎(第五版)》匯聚了該領域的眾多專家,提供了理想的資源,適用於計算機課程的課綱,也可作為使用者友好的個人或專業參考書。
本書專注於幾何直覺,提供了理解影像如何顯示在螢幕上的必要資訊,使用了光線追蹤(ray tracing)和光柵化(rasterization)這兩種互補的方法。內容涵蓋了入門課程中常見的主題,如取樣理論(sampling theory)、紋理映射(texture mapping)、空間資料結構(spatial data structure)和樣條曲線(splines)。此外,還包括了幾位以其專業知識和清晰解釋概念而聞名的作者所貢獻的章節。
重點
- 對多個章節進行了重大更新和改進,包括陰影(shading)、光線追蹤、基於物理的渲染(physics-based rendering)、數學(math)和取樣(sampling)
- 更新了現有主題的內容
- 吸收和重組了幾個章節,以創造更自然的書籍流暢度
《電腦圖學基礎(第五版)》繼續提供對基本電腦圖形技術和理論的卓越且全面的介紹。它保持了非正式和直觀的風格,同時提高了材料的精確性、一致性和完整性,使得有志於和經驗豐富的圖形程式設計師能夠更好地理解和應用基礎原則,以開發高效的程式碼,創造電影、遊戲或網頁設計。
作者簡介
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity LLC
作者簡介(中文翻譯)
史蒂夫·馬斯切納,美國紐約州伊薩卡,康奈爾大學
彼得·雪莉,Purity LLC