Games As A Service: How Free to Play Design Can Make Better Games (Paperback)

Oscar Clark

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商品描述

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

商品描述(中文翻譯)

遊戲產業是一個嚴肅的行業,遊戲設計師的角色在過去幾年中發生了巨大的變化。開發者現在必須重新思考他們對創意、技術和商業挑戰的理解,以適應遊戲作為服務的轉變。

《遊戲作為服務:如何通過免費遊戲設計創造更好的遊戲》旨在幫助設計師克服有關免費遊戲和社交遊戲的許多恐懼和誤解。它提供了一個框架,以提供更好的遊戲體驗,而不是一些設計師擔心的“邪惡”或“操縱性”的體驗,這是從浪費性產品轉向可持續、可信賴的服務的一個轉變。

奧斯卡·克拉克(Oscar Clark)是Everyplay from Applifier的顧問和傳道人。自1998年以來,他一直是在線、移動和主機社交遊戲服務的先驅,包括Wireplay(英國電信)、Hutchison Whampoa(3UK)和PlayStation®Home。他是PocketGamer.Biz的常駐專欄作家,並在無數遊戲會議上擔任直言不諱的演講者和主持人,主題涉及遊戲設計、發現和盈利。他也是一個臭名昭著的戴帽子的人。