Rigging for Games: A Primer for Technical Artists Using Maya and Python (Paperback)

Eyal Assaf

  • 出版商: Focal Press
  • 出版日期: 2015-12-01
  • 售價: $2,720
  • 貴賓價: 9.5$2,584
  • 語言: 英文
  • 頁數: 392
  • 裝訂: Paperback
  • ISBN: 0415743052
  • ISBN-13: 9780415743051
  • 相關分類: 3D建模 3D-modelingPython程式語言
  • 海外代購書籍(需單獨結帳)

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商品描述

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website

商品描述(中文翻譯)

《遊戲角色綁定:使用Maya和Python的技術藝術家入門指南》不僅僅是一本鬆散相關教程的逐步手冊。本書使用來自遊戲《Tin》的角色,帶領讀者進入現實世界中創意和技術的角色綁定過程,讓讀者完整地了解一個項目的內部情況。

您將探索使用Maya和Python編寫腳本和創建模塊化綁定的新方法,並自動化和加速創意流程中的綁定過程。最後,您將學習將綁定導出到流行的遊戲引擎Unity的最有效方法。這是您一直在等待的實用的、從頭到尾的綁定入門指南!

通過學習適用於遊戲和電影的技術,提升您的技能水平。
通過幕後圖像和代碼腳本,了解所有的操作。
通過附帶網站上的教程和項目文件,完善您的綁定技能。