Professional XNA Game Programming: For Xbox 360 and Windows

Benjamin Nitschke

  • 出版商: Wrox Press
  • 出版日期: 2007-04-30
  • 定價: $1,400
  • 售價: 2.1$299
  • 語言: 英文
  • 頁數: 504
  • 裝訂: Paperback
  • ISBN: 0470126779
  • ISBN-13: 9780470126776

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* With Microsoft's free XNA Game Studio Express (XNA GSE), programmers can finally write their very own games for the Xbox 360 platform as well as Windows, and this exciting guide shows them how
* Written by a professional game developer and Microsoft DirectX MVP, this unique book feeds the appetite of an audience that is hungry to get started building bleeding-edge 3D games for Xbox 360
* Explains all the tools and libraries that are needed to build full-fledged games using the C# programming language
* Discusses how developers can join the XNA Creator's Club ($99/year) and share their games on Xbox 360 with other members of the Club


Table of Contents

1. Introducing XNA.

2. Creating Your First Game: Pong.

3. Helper Classes.

4. Game Components.

5. Writing Your Own XNA Graphics Engine.

6. Shader Management.

7. Realism Through Normal Mapping.

8. Post-Screen Shaders and the Rocket Commander Game.

9. Adding Sound with XACT.

10. Player Input and the User Interface.

11. Creating XNA Shooter. Racing Game

12. Generating Landscapes and Tracks.

13. Physics.

14. Fine-Tuning and "Modding" the Racing Game.

Appendix A. References.