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商品描述
Jouko H銛rynen,Vice President, Forum Nokia.
Visit the associated websites at:
www.symbian.com/books
www.digia.com
www.wileyeurope.com
The Series 60 platform, designed for Symbian OS, supports mobile browsing, multimedia messaging service (MMS) and content downloading, as well as many personal information management (PIM) and telephony applications. The exploding market in Symbian OS smartphones means that understanding the key technologies and unique characteristics of programming for embedded devices will be vital in building the applications and services of the future.
Programming for the Series 60 Platform and Symbian OS, written by software professionals at Digia, provides the reader with a complete overview of the Series 60 Platform and its software, and explains the best development practices with numerous examples covering:
- software design and tools
- GUI framework, UI components and UI customization
- communications and messaging interfaces for MMS, SMS, e-mail, smart messaging, Bluetooth, IrDA, and TCP/IP
- User Experience and Interaction Design
- Java MIDP application development
This invaluable handbook will help experienced C++ and Java programmers develop their knowledge of the Series 60 Platform and Symbian OS programming. It will also provide managers, testers and designers with valuable information on architecture interfaces, tools, user experience, and testing.
Table of Contents
Foreword by Nokia.
Foreword by Digia.
Authors.
Acknowledgements.
Introduction to the Series 60 Platform.
PART 1: SOFTWARE ENGINEERING ON THE SERIES 60 PLATFORM.
Overview of the Series 60 Platform.
Design Patterns for Application Development.
Software Development on the Series 60 Platform.
Platform Architecture.
User-centered Design for Series 60 Applications.
Testing Software.
PART 2: GRAPHICS, AUDIO, AND USER INTERFACES.
Application Framework.
Standard Panes and Application Windows.
Lists and List Types.
Other User Interface Components.
View Architecture.
Audio.
Customizing the Series 60 Platform.
PART 3: COMMUNICATIONS AND NETWORKING.
Communications Architecture.
Communications Application Programming Interface.
Messaging.
Connectivity.
PART 4: PROGRAMMING IN JAVA.
Programming in Java for Smartphones.
Midlet User Interface Framework.
Appendix: An example of a User Interface S pecification.
Glossary.
References.
Index.
