Macromedia Flash 8 Bible

Robert Reinhardt, Snow Dowd

  • 出版商: Hungry Minds
  • 出版日期: 2006-02-06
  • 售價: $1,740
  • 貴賓價: 9.5$1,653
  • 語言: 英文
  • 頁數: 1336
  • 裝訂: Paperback
  • ISBN: 0471746762
  • ISBN-13: 9780471746768
  • 無法訂購

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商品描述

Description

* A user-friendly, yet in-depth book that appeals to both Web novices and experts
* Contains everything readers need to know to master the latest version of Flash, which is expected to release in Fall 2005
* Full of expert tutorials from the world's leading Flash gurus
* Includes unpublished tricks, techniques, and hidden bugs that will not make it into other books
* Completely updated to cover the latest program features and enhancements
* Comes with a CD-ROM packed with trial software, add-ons, plug-ins, shareware, and more

 

Table of Contents

Preface.

Contents at a Glance.

Contents.

Part I: An Introduction to Flash Production.

Chapter 1: Understanding the Flash 8 Framework.

Chapter 2: Exploring Web Technologies.

Chapter 3: Planning Flash Projects.

Part II: Mastering the Flash Environment.

Chapter 4: Interface Fundamentals.

Chapter 5: Drawing in Flash.

Chapter 6: Symbols, Instances, and the Library.

Chapter 7: Applying Color.

Chapter 8: Working with Text.

Chapter 9: Modifying Graphics.

Part III: Creating Animation & Effects.

Chapter 10: Animation Strategies.

Chapter 11: Timeline Animation & Effects.

Chapter 12: Applying Layer Types.

Chapter 13: Character Animation Techniques.

Part IV: Integrating Media Files with Flash.

Chapter 14: Adding Sound.

Chapter 15: Importing Artwork.

Chapter 16: Displaying Video.

Part V: Adding Basic Interactivity to Flash Movies.

Chapter 17: Understanding Actions and Event Handlers.

Chapter 18: Building Timelines and Interactions.

Chapter 19: Making Your First Flash 8 Project.

Part VI: Distributing Flash Movies.

Chapter 20: Publishing Flash Movies.

Chapter 21: Integrating Flash Content with Web Pages.

Chapter 22: Using the Flash Player and Projector.

Part VII: Approaching ActionScript

Chapter 23: Knowing the Nuts and Bolts of Code.

Chapter 24: Controlling Movie Clips.

Chapter 25: Using Functions and Arrays.

Chapter 26: Interacting with Movie Clips.

Chapter 27: Animating with ActionScript.

Chapter 28: Sharing and Loading Assets.

Chapter 29: Sending Data In and Out of Flash.

Chapter 30: Applying HTML and Text Field Formatting.

Chapter 31: Creating a Portfolio site in Flash.

Chapter 32: Creating a Game in Flash.

Chapter 33: Managing and Troubleshooting Flash Movies.

Part VIII: Integrating Components and Data-Binding.

Chapter 34: Using Components.

Chapter 35: Binding Data and Events to Components.

Chapter 36: Building a Component-Based Projects.

Part IX: Expanding Flash.

Chapter 37: Working with Raster Graphics.

Chapter 38: Working with Vector Graphics. Chapter 39: Working with Dreamweaver.

Chapter 40: Working with Director MX 2004.

Chapter 41: Creating Rich Internet Applications.

Chapter 42: Making Movies for Mobile.

Part X: Appendices.

Appendix A: Keyboard Shortcuts.