Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)

Dan Saffer

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商品描述

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:

  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to
  • communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

商品描述(中文翻譯)

如果你想在這個互動設計的新時代中取得領先地位,這本書是你所需要的參考資料。任天堂的Wii、蘋果的iPhone和iPod Touch使手勢界面變得流行,但直到現在還沒有一個完整的資訊來源關於這項技術。《設計手勢界面》為你提供了關於運動學、感應器、人體工學、物理計算、觸控技術和新的界面模式的基本資訊,這些都是你在「傳統」網頁設計、軟體或產品開發中需要了解的知識。這本書充滿了有用的插圖和照片,幫助你:

- 瞭解觸控屏幕和互動環境周圍的技術概述
- 學習設計手勢界面的過程,從文件編寫到原型製作,再到向觀眾傳達產品功能
- 檢視觸控和手勢設計中的當前模式和趨勢
- 學習當今設計師和開發人員使用的技術
- 看看其他設計師過去是如何解決界面挑戰的
- 瞭解這個快速發展領域的未來趨勢

僅僅六年前,在電影《未來報告》中介紹的手勢界面還只是科幻。現在,由於技術、社會和市場的力量,我們可以在各個地方看到類似的界面。《設計手勢界面》將幫助你進入這個新的可能性世界。