This book will take you, step by step, through learning C#, the
computer industry's newest and most productive language. This complete guide
covers topics from basic program construction to intermediate level application
engineering. Following "21 days" formula, this book is a three week intensive
course for the beginning programmer who wishes to get started with this exiting
new coding standard. The comprehensive lesson plan will enable the reader to
understand, design and build applications that are compatible with the new
Microsoft .net framework.
Table of Contents
WEEK 1. AT A GLANCE.
Day 1. Getting Started with C#.
What Is C#? Why C#? C# Versus Other Programming
Languages. Preparing to Program. The Program Development Cycle. Your First C#
Program. Types of C# Programs.
Day 2. Understanding C# Programs.
C# Applications. Basic Parts of a C#
Application. Structure of a C# Application. Analysis of Listing 2.1.
Object-Oriented Programming (OOP). Displaying Basic Information.
Day 3. Storing Information with Variables.
Variables. Using Variables. Understanding Your
Computer's Memory. C# Data Types. Numeric Variable Types. Literals Versus
Variables. Constants. Reference Types.
Day 4. Working with Operators.
Types of Operators. Punctuators. The Basic
Assignment Operator. Mathematical/Arithmetic Operators. Relational Operators.
Logical Bitwise Operators. Type Operators. The sizeof Operator. The Conditional
Operator. Understanding Operator Precedence. Converting Data Types.
Understanding Operator Promotion. For Those Brave Enough.
Day 5. Control Statements.
Controlling Program Flow. Using Selection
Statements. Using Iteration Statements. Using goto. Nesting Flow.
Day 6. Classes.
Object-Oriented Programming Revisited. Defining
a Class. Class Declarations. Data Members, aka Fields. Static Variables. The
Application Class. Properties. A First Look at Namespaces.
Day 7. Class Methods and Member Functions.
Getting Started with Methods. Using Methods.
Program Flow with Methods. Format of a Method. Passing Values to Methods. Types
of Class methods.
Week 1. In Review.
The WR01.cs Program
WEEK 2. AT A GLANCE.
Day 8. Advanced Data Storage: Structures, Enumerators, and Arrays.
Structures. Enumerators. Using Arrays to Store
Day 9. Advanced Method Access.
Overloading Methods. Using a Variable Number of
Parameters. Scope. Classes with No Objects. Namespaces Revisited.
Day 10. Handling Exceptions.
The Concept of Handling Problems. Exception
Handling. Adding Finality with finally. Common Exceptions. Defining Your Own
Exception Classes. Throwing Your Own Exceptions. checked Versus unchecked
Day 11. Inheritance.
The Basics of Inheritance. Polymorphism and
Inherited Classes. Virtual Methods. Working with Abstract Classes. Sealing
Classes. The Ultimate Base Class: Object. Using the is and as Keywords with
Classes—Class Conversions. Arrays of Different Object Types.
Day 12. Better Input and Output.
Understanding Console Input and Output.
Formatting Information. Working Closer with Strings. Getting Information from
Day 13. Interfaces.
Interfaces—A First Look. Defining Interfaces.
Using Multiple Interfaces. Explicit Interface Members. Deriving New Interfaces
from Existing Ones. Hiding Interface Members.
Day 14. Indexers, Delegates, and Events.
Using an Indexer. Exploring Delegates. Working
with Events. Creating Events.
Week 2. In Review.
Enumerations for the Cards. A card Type. A deck
Class. The Card Game. Looking at the Entire Deck.
WEEK 3. AT A GLANCE.
Day 15. Using the .NET Bases Classes.
Classes in the .NET Framework. Working with a
Timer. Getting Directory and System Environment Information. Working with Math
Routines. Working with Files. Working with Data Files.
Day 16. Creating Windows Forms.
Working with Windows and Forms. Creating Windows
Forms. Customizing a Form's Look and Feel. Adding Controls to a Form.
Day 17. Creating Windows Applications.
Working with Radio Buttons. Working with List
Boxes. Adding Menus to Your Forms. Displaying Pop-Up Dialogs and Forms.
Day 18. Web Development.
Creating Web Applications. The Concept of a
Component. Web Services. Creating Regular Web Applications.
Day 19. Two D's in C#—Directives and Debugging.
What Is Debugging? Types of Errors. Finding
Errors. Code Walkthroughs: Tracing Code. Preprocessor Directives. Using
Day 20. Operator Overloading.
Overloading Functions Revisited. Operator
Day 21. A Day for Reflection and Attributes.
Reflection. Attributes. Congratulations!
Week 3. In Review.
Apply What You Know. Show What You Know.
Appendix A: Answers.
Appendix B: C# Keywords.
abstract. as. base. bool. break. byte. case.
catch. char. checked. class. const. continue. decimal. default. delegate. do.
double. else. enum. event. explicit. extern. false. finally. fixed. float. for.
foreach. get. goto. if. implicit. in. int. interface. internal. is. lock. long.
namespace. new. null. object. operator. out. override. params. private.
protected. public. readonly. ref. return. sbyte. sealed. set. short. sizeof.
stackalloc. static. string. struct. switch. this. throw. true. try. typeof.
uint. ulong. unchecked. unsafe. ushort. using. value. virtual. void. while.
Appendix C. C# Command-Line Compiler Flags.
Output. Input. Resource. Code Generation. Errors
and Warnings. Programming Language. Miscellaneous. Advanced.
Appendix D. Understanding Different Number Systems.
The Decimal Number System. The Binary System.
The Hexadecimal System.