Sams Teach Yourself Macromedia Flash MX in 24 Hours
Phillip Kerman
- 出版商: SAMS
- 出版日期: 2002-03-22
- 售價: $1,070
- 貴賓價: 9.5 折 $1,017
- 語言: 英文
- 頁數: 624
- 裝訂: Paperback
- ISBN: 0672323710
- ISBN-13: 9780672323713
-
相關分類:
Adobe 軟體應用
下單後立即進貨 (約5~7天)
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商品描述
Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility.
Sams Teach Yourself Macromedia Flash 5 in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming.
A new version of Flash is expected to be released in the 1st quarter of 2002. It will have user interface improvements, several new features, and extensive improvements to existing features.
Table of Contents
Introduction.
I. ASSEMBLING THE GRAPHICS YOU'LL ANIMATE IN FLASH.
Hour 1. Basics.
Hour 2. Drawing and Painting Original Art in Flash.
Hour 3. Importing Graphics into Flash.
Hour 4. Applied Advanced Drawing
Techniques.
Hour 5. Using the Library for Productivity.
II. ANIMATING IN FLASH.
Hour 6. Understanding Animation.
Hour 7. Animation the Old-Fashioned
Way.
Hour 8. Using Motion Tween to Animate.
Hour 9. Using Shape Tween to
Morph.
Hour 10. Including Sound in Your Animation.
Hour 11. Using Layers
in Your Animation.
Hour 12. Animating Using Movie Clip and Graphic Symbols.
III. ADDING INTERACTIVITY AND ADVANCED ANIMATION.
Hour 13. Making Buttons for Your User to Click.
Hour 14. Using
ActionScript to Create Non-Linear Movies.
Hour 15. ActionScripting
Applications for Advanced Interactivity.
Hour 16. Using Components.
Hour
17. Using Video.
IV. PUTTING IT ALL TOGETHER FOR THE WEB.
Hour 18. Linking Your Movie to the Web.
Hour 19. Designing Your Web
Site to Be Modular.
Hour 20. Optimizing Your Flash Site.
Hour 21.
Advanced Animation Techniques.
Hour 22. Working on Large Projects and in
Team Environments.
Hour 23. Learning How to Learn Flash.
Hour 24.
Publishing Your Creation.
V. APPENDIXES.
Appendix A. Shapes You Can Make Using Selection, Snap, and the Canvas
Level.
Appendix B. Resources.
Glossary.
Index.