Audio for Games: Planning, Process, and Production

Alexander Brandon

  • 出版商: New Riders
  • 出版日期: 2004-10-17
  • 定價: $1,190
  • 售價: 1.7$199
  • 語言: 英文
  • 頁數: 240
  • 裝訂: Paperback
  • ISBN: 0735714134
  • ISBN-13: 9780735714137
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)



Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!


厭倦了聲音滯後於用戶體驗的視頻遊戲嗎?如果是的,並且如果你準備做得更好,你就需要這本具有前瞻性的書籍!在這些頁面中,聲音藝術家Alexander Brandon提供了對當今遊戲音頻創作方式以及未來創造突破性音頻的廣泛探索。在第一章中提供了音頻開發過程的概述後,Alexander討論了音頻設計師今天必須處理的基本前期製作、工作流程、製作、後期製作和技術問題。然後,在對目前市場上一款遊戲的音頻開發過程進行事後分析之後,Alexander在關於理想工作流程、技術和製作的章節中深入探討了視頻遊戲音頻可以達到的高度。始終專注於你需要創造更好(並且更好!)聲音的實用建議!