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"A superb resource that budding Flash designers should not be without. This
[Flash MX Savvy] is one of the best Flash MX tutorials yet produced. 5/5
stars"
--3D World Magazine
Savvy n : practical know-how
Flash MX is so powerful and versatile that even experienced web designers
require additional help to move up to the next level. Focusing on program
features as well as results, Flash MX Savvy anticipates your goals and
uses professional examples to show you the best ways to attain them. You can
either work your way through the book or zero in on any topic or group of tasks,
from content creation to media integration to interactivity and
ActionScript.
Hands On tutorials allow you to apply different techniques
to projects that will yield useful, real-world results. Web designers,
animators, artists, and developers will discover what's new in Flash MX, learn
the whys, not just the hows, and find a helpful ActionScript
reference.
Coverage includes:
Content Creation:
painting and drawing, text manipulation, reusable content.
ActionScript: understanding ActionScript as a language, Movie Clip
management and parameter control, plus a reference section with essential
ActionScript terms.
Interactivity: interface elements and
controllers, new Flash components.
Audio Integration:
synchronization, compression schemes, scripting of audio interactivity.
Media Integration: with audio applications, with Director, with
CD-ROM content, with 3D animation
Contents
Foreword
Introduction
PART I: GETTING TO KNOW FLASH
Chapter 1: Introduction to Flash
Chapter 2: What's New in Flash MX
Chapter 3: A Tour of the Flash Interface
Hands On 1: Customizing
Keyboard Shortcuts
PART II: CREATING AND MANIPULATING VISUAL CONTENT
Chapter 4: Painting and Drawing
Chapter 5: Working with Text
Chapter
6: Working with Objects
Chapter 7: Creating and Manipulating Reusable
Content
Chapter 8: Adding Depth to Flash Graphics with Layers
Hands On
2: Creating a Garden with Objects and Layers
PART III: ANIMATING WITH
FLASH
Chapter 9: Animating with the Timeline
Chapter 10: Working with
Movie Clips
Chapter 11: Using Scenes to Organize Animated Content
Hands On
3: Animating a Space Scene
PART IV: SCRIPTING FOR INTERACTIVITY WITH
ACTIONSCRIPT
Chapter 12: Adding Interactivity with Basic Actions
Chapter
13: Creating Interactive Controls
Hands On 4: Combining Basic Actions and
Button Navigation to Create an Interactive Resume
PART V: ADDING ADVANCED
INTERACTIVITY WITH ACTIONSCRIPT
Chapter 14: Understanding and Using
ActionScript
Chapter 15: Writing ActionScripts
Chapter 16: Creating
Advanced Interaction
Chapter 17: Managing Data Input and Output
Chapter
18: Troubleshooting ActionScript
Hands On 5: Using ActionScript to Create an
Interactive, Multilayered Timeline
PART VI: WORKING WITH
AUDIO
Chapter 19: Understanding Digital Audio in the Flash
Environment
Chapter 20: Flash Audio Basics
Chapter 21: Synchronizing Audio
with Animations
Chapter 22: Controlling Audio with ActionScript
Hands On
6: Creating Dynamic Soundtracks with DoReMedia Sound Families
PART VII:
INTEGRATING FLASH WITH OTHER PROGRAMS
Chapter 23: Working with Flash and
Director
Chapter 24: Working with Flash and FreeHand
Chapter 25: Working
with Flash and Digital Audio Applications
Chapter 26: Making Flash
3D
Hands On 7: Creating an Animated 3D Flash Logo
PART VIII:
PUBLISHING AND DISTRIBUTING YOUR FLASH MOVIES
Chapter 27: Publishing Your
Flash Movie
Chapter 28: Working with Flash and Video
Chapter 29: Using
Flash for CD-ROM Development
Hands On 8: Creating a Macintosh/Windows Hybrid
CD Using Flash and Toast 5 Titanium
PART IX: APPENDIX AND REFERENCE
Appendix: Adding Cool Bells and Whistles
Reference: ActionScript
Reference
Index
