Introduction to Game Analysis

Clara Fernández-Vara

  • 出版商: Routledge
  • 出版日期: 2019-01-29
  • 售價: $1,850
  • 貴賓價: 9.5$1,758
  • 語言: 英文
  • 頁數: 334
  • 裝訂: Paperback
  • ISBN: 0815351844
  • ISBN-13: 9780815351849
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)


This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.


Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis―examination of context, content and reception, and formal qualities―as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital―from Portal and World of Warcraft to Monopoly―and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.


In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.



Clara Fernández-Vara的簡明入門書為讀者提供了遊戲分析的基本要素指導,包括對上下文、內容和接受度以及形式特徵的檢視,以及談論視頻遊戲獨特特徵所需的詞彙。書中的例子來自各種遊戲,包括數字和非數字遊戲,從Portal和World of Warcraft到Monopoly,並提供了各種練習和樣本分析,以及全面的遊戲目錄和詞彙表。