Light and Surface: The Visual Artist's Handbook
暫譯: 光與表面:視覺藝術家的手冊
Kozlov, Denis
- 出版商: CRC
- 出版日期: 2025-03-15
- 售價: $2,750
- 貴賓價: 9.5 折 $2,613
- 語言: 英文
- 頁數: 360
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0815361394
- ISBN-13: 9780815361398
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相關主題
商品描述
Visible Light: The Artist's Complete Manual is a comprehensive guide to the visual manifestations of light, essential for every artist regardless of the medium and yet so scarcely exposed in the existing textbooks. Put shortly, in its two dedicated parts the book thoroughly answers the big questions of "Why things look the way they look?" and "How to make them look better?".
Key Features
- This is the most complete and least contradictory text on light (the very essence of every visual art) written for the artists at the moment.
- It applies across all media and techniques, from classical drawing to 3D graphics and photography.
- Visible Light" is the only book aimed at artists that properly covers the notion of light spectrum and the related color formation
商品描述(中文翻譯)
可見光:藝術家的完整手冊是一本全面的光的視覺表現指南,對於每位藝術家來說都是必不可少的,無論其媒介為何,但在現有的教科書中卻鮮有涉及。簡而言之,這本書在其兩個專門部分中徹底回答了「為什麼事物看起來是這樣?」和「如何讓它們看起來更好?」這兩個重要問題。
主要特點
- 這是目前為藝術家撰寫的最完整且矛盾最少的光的文本(每種視覺藝術的本質)。
- 它適用於所有媒介和技術,從傳統繪畫到3D圖形和攝影。
- 《可見光》是唯一一本針對藝術家的書籍,正確涵蓋了光譜的概念及相關的顏色形成。
作者簡介
Being fascinated by computer graphics from the age of 12, started freelancing as a 3D artist and a graphic designer for local television and print industries since the final years of high school. After graduation attended the Novosibirsk State University. Successfully defended the thesis in computer graphics and graduated as the Bachelor of Mathematics in 2003. In 2001 landed a full-time job as a 3D artist / motion designer at the Teleregion TV production studio. Played a major role in developing a broadcast identity for Channel 49 Novosibirsk, which became its trademark for several years. Left the studio in the position of a lead CG artist in 2003 for freelance. Co-founded a video game project "Rust" with Wadim Zabrodin and took on all artistic responsibilities from art direction to assets creation. Was invited and participated in few digital art exhibitions, including the one in Tomsk Art Museum. Has read two courses in 3D graphics: one for high school students, as well as the one organized by the Novosibirsk State Technical University. Moved to St. Petersburg in 2007 to join Lesta Studio - a house well recognized in both video games and film industries. After a period of working for both departments, eventually focused on cinematic projects. Initiated and supported several technological changes within the studio's feature films pipeline. Was hired by a prominent Central-European facility Avion Film as a visual effects supervisor and relocated to Prague in 2009. Continued working on feature films and TV commercials for both local and international markets, as well as conducting on-set supervision for visual effects projects. The list of other clients in portfolio includes Google, Skoda, Renault, Danone, Green Peace, Heineken and Kodak. On the feature film side, out of more than 20 projects overall, it is worth pointing out Giuseppe Tornatore's "Baaria" and "The Best Offer". Currently continues as a VFX supervisor with the core of Avion team at DPOST Prague (www.dpost.cz), runs 2 blogs (www.theworking-man.org and www.rock-is-dead.info) and keeps regularly writing articles on computer graphics theory for a UK-based magazine 3D World.
作者簡介(中文翻譯)
自12歲起對電腦圖形產生濃厚興趣,並在高中最後幾年開始為當地電視和印刷行業擔任3D藝術家和平面設計師的自由工作者。畢業後進入新西伯利亞國立大學,於2003年成功完成電腦圖形的論文答辯,獲得數學學士學位。2001年在Teleregion電視製作工作室獲得全職3D藝術家/動態設計師的職位,並在為新西伯利亞49頻道開發廣播形象方面發揮了重要作用,該形象成為其幾年的商標。2003年以首席CG藝術家的身份離開工作室,轉為自由職業者。與Wadim Zabrodin共同創立了視頻遊戲項目「Rust」,並承擔了從藝術指導到資產創建的所有藝術責任。受邀參加了幾個數位藝術展覽,包括在湯姆斯克藝術博物館的展覽。曾教授兩門3D圖形課程:一門針對高中生,另一門由新西伯利亞國立技術大學組織。2007年搬到聖彼得堡,加入Lesta Studio,這是一家在視頻遊戲和電影行業都頗具聲譽的公司。在兩個部門工作一段時間後,最終專注於電影項目。啟動並支持了工作室的長片製作流程中的幾項技術變革。2009年被著名的中歐公司Avion Film聘為視覺特效監督,並搬遷至布拉格。繼續為本地和國際市場的長片和電視廣告工作,並為視覺特效項目進行現場監督。其他客戶名單包括Google、Skoda、Renault、Danone、綠色和平、喜力和柯達。在長片方面,超過20個項目中,值得一提的是Giuseppe Tornatore的「Baaria」和「The Best Offer」。目前仍在DPOST布拉格的Avion團隊擔任VFX監督(www.dpost.cz),經營兩個博客(www.theworking-man.org和www.rock-is-dead.info),並定期為英國雜誌3D World撰寫有關電腦圖形理論的文章。