The Busy Coder's Guide to Advanced Android Development (Paperback)

Mr. Mark L Murphy

  • 出版商: CommonsWare
  • 出版日期: 2011-07-20
  • 售價: $1,700
  • 貴賓價: 9.5$1,615
  • 語言: 英文
  • 頁數: 630
  • 裝訂: Paperback
  • ISBN: 098167805X
  • ISBN-13: 9780981678054
  • 相關分類: Android





There are many Android programming guides that give you the basics. This book goes beyond simple apps into many areas of Android development that you simply will not find in competing books.

Whether you want to add home screen app widgets to your arsenal, or create more complex maps, integrate multimedia features like the camera, integrate tightly with other applications, or integrate scripting languages, this book has you covered.

Moreover, this book has over 50 pages of Honeycomb-specific material, from dynamic fragments, to integrating navigation into the action bar, to creating list-based app widgets. It also has a chapter on using NFC, the wireless technology behind Google Wallet and related services.

This book is one in CommonsWare's growing series of Android related titles, including The Busy Coder's Guide to Android Development, Android Programming Tutorials, and the upcoming Tuning Android Applications.

Table of Contents
  1. WebView, Inside and Out
  2. Crafting Your Own Views
  3. More Fun With ListViews
  4. Creating Drawables
  5. Home Screen App Widgets
  6. Interactive Maps
  7. Creating Custom Dialogs and Preferences
  8. Advanced Fragments and the Action Bar
  9. Animating Widgets
  10. Using the Camera
  11. Playing Media
  12. Handling System Events
  13. Advanced Service Patterns
  14. Using System Settings and Services
  15. Content Provider Theory
  16. Content Provider Implementation Patterns
  17. The Contacts ContentProvider
  18. Searching with SearchManager
  19. Introspection and Integration
  20. Tapjacking
  21. Working with SMS
  22. More on the Manifest
  23. Device Configuration
  24. Push Notifications with C2DM
  25. NFC
  26. The Role of Scripting Languages
  27. The Scripting Layer for Android
  28. JVM Scripting Languages
  29. Reusable Components
  30. Testing
  31. Production